=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Recognize SM5 dcl_thread_group opcode.

Alexandre Julliard julliard at winehq.org
Tue Jun 21 11:13:48 CDT 2016


Module: wine
Branch: master
Commit: 0c83f4d5bec8b01e1e6dcbb0a9a9932b6c24570b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=0c83f4d5bec8b01e1e6dcbb0a9a9932b6c24570b

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue Jun 21 13:10:02 2016 +0200

wined3d: Recognize SM5 dcl_thread_group opcode.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c |  1 +
 dlls/wined3d/glsl_shader.c        |  1 +
 dlls/wined3d/shader.c             |  8 ++++++++
 dlls/wined3d/shader_sm4.c         | 12 ++++++++++++
 dlls/wined3d/wined3d_private.h    |  7 +++++++
 5 files changed, 29 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 62102b2..00cc495 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5250,6 +5250,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_DCL_TESSELLATOR_DOMAIN           */ NULL,
     /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ NULL,
     /* WINED3DSIH_DCL_TESSELLATOR_PARTITIONING     */ NULL,
+    /* WINED3DSIH_DCL_THREAD_GROUP                 */ NULL,
     /* WINED3DSIH_DCL_UAV_TYPED                    */ NULL,
     /* WINED3DSIH_DCL_VERTICES_OUT                 */ shader_hw_nop,
     /* WINED3DSIH_DEF                              */ shader_hw_nop,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 9223bf0..bb2beb4 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8588,6 +8588,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_DCL_TESSELLATOR_DOMAIN           */ NULL,
     /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ NULL,
     /* WINED3DSIH_DCL_TESSELLATOR_PARTITIONING     */ NULL,
+    /* WINED3DSIH_DCL_THREAD_GROUP                 */ NULL,
     /* WINED3DSIH_DCL_UAV_TYPED                    */ NULL,
     /* WINED3DSIH_DCL_VERTICES_OUT                 */ shader_glsl_nop,
     /* WINED3DSIH_DEF                              */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 729a137..8f3e145 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -80,6 +80,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_DCL_TESSELLATOR_DOMAIN           */ "dcl_tessellator_domain",
     /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ "dcl_tessellator_output_primitive",
     /* WINED3DSIH_DCL_TESSELLATOR_PARTITIONING     */ "dcl_tessellator_partitioning",
+    /* WINED3DSIH_DCL_THREAD_GROUP                 */ "dcl_thread_group",
     /* WINED3DSIH_DCL_UAV_TYPED                    */ "dcl_uav_typed",
     /* WINED3DSIH_DCL_VERTICES_OUT                 */ "dcl_maxOutputVertexCount",
     /* WINED3DSIH_DEF                              */ "def",
@@ -2267,6 +2268,13 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
             shader_addline(&buffer, "%s ", shader_opcode_names[ins.handler_idx]);
             shader_dump_tessellator_partitioning(&buffer, ins.declaration.tessellator_partitioning);
         }
+        else if (ins.handler_idx == WINED3DSIH_DCL_THREAD_GROUP)
+        {
+            shader_addline(&buffer, "%s %u, %u, %u", shader_opcode_names[ins.handler_idx],
+                    ins.declaration.thread_group_size.x,
+                    ins.declaration.thread_group_size.y,
+                    ins.declaration.thread_group_size.z);
+        }
         else if (ins.handler_idx == WINED3DSIH_DEF)
         {
             shader_addline(&buffer, "def c%u = %.8e, %.8e, %.8e, %.8e", shader_get_float_offset(ins.dst[0].reg.type,
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index f56f976..6e224f6 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -219,6 +219,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97,
     WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR            = 0x98,
     WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
+    WINED3D_SM5_OP_DCL_THREAD_GROUP                 = 0x9b,
     WINED3D_SM5_OP_DCL_UAV_TYPED                    = 0x9c,
     WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED          = 0xa2,
     WINED3D_SM5_OP_LD_UAV_TYPED                     = 0xa3,
@@ -617,6 +618,15 @@ static void shader_sm5_read_dcl_hs_max_tessfactor(struct wined3d_shader_instruct
     ins->declaration.max_tessellation_factor = *(float *)tokens;
 }
 
+static void shader_sm5_read_dcl_thread_group(struct wined3d_shader_instruction *ins,
+        DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
+        struct wined3d_sm4_data *priv)
+{
+    ins->declaration.thread_group_size.x = *tokens++;
+    ins->declaration.thread_group_size.y = *tokens++;
+    ins->declaration.thread_group_size.z = *tokens++;
+}
+
 static void shader_sm5_read_dcl_resource_structured(struct wined3d_shader_instruction *ins,
         DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
         struct wined3d_sm4_data *priv)
@@ -773,6 +783,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
             shader_sm5_read_dcl_hs_max_tessfactor},
     {WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "",     "",
             shader_sm4_read_declaration_count},
+    {WINED3D_SM5_OP_DCL_THREAD_GROUP,                 WINED3DSIH_DCL_THREAD_GROUP,                 "",     "",
+            shader_sm5_read_dcl_thread_group},
     {WINED3D_SM5_OP_DCL_UAV_TYPED,                    WINED3DSIH_DCL_UAV_TYPED,                    "",     "",
             shader_sm4_read_dcl_resource},
     {WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED,          WINED3DSIH_DCL_RESOURCE_STRUCTURED,          "",     "",
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b44b2fa..78cbe24 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -593,6 +593,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_DCL_TESSELLATOR_DOMAIN,
     WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE,
     WINED3DSIH_DCL_TESSELLATOR_PARTITIONING,
+    WINED3DSIH_DCL_THREAD_GROUP,
     WINED3DSIH_DCL_UAV_TYPED,
     WINED3DSIH_DCL_VERTICES_OUT,
     WINED3DSIH_DEF,
@@ -911,6 +912,11 @@ struct wined3d_shader_structured_resource
     unsigned int byte_stride;
 };
 
+struct wined3d_shader_thread_group_size
+{
+    unsigned int x, y, z;
+};
+
 struct wined3d_shader_texel_offset
 {
     signed char u, v, w;
@@ -938,6 +944,7 @@ struct wined3d_shader_instruction
         UINT count;
         const struct wined3d_shader_immediate_constant_buffer *icb;
         struct wined3d_shader_structured_resource structured_resource;
+        struct wined3d_shader_thread_group_size thread_group_size;
         enum wined3d_tessellator_domain tessellator_domain;
         enum wined3d_tessellator_output_primitive tessellator_output_primitive;
         enum wined3d_tessellator_partitioning tessellator_partitioning;




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