Henri Verbeet : wined3d: Send shader destruction through the command stream.

Alexandre Julliard julliard at winehq.org
Wed Jun 22 11:04:41 CDT 2016


Module: wine
Branch: master
Commit: 87f667b46843589c4656b7373f28536343e06f7b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=87f667b46843589c4656b7373f28536343e06f7b

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Jun 22 10:39:01 2016 +0200

wined3d: Send shader destruction through the command stream.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/shader.c | 9 +++++++--
 1 file changed, 7 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 8f3e145..7682850 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -2650,6 +2650,12 @@ ULONG CDECL wined3d_shader_incref(struct wined3d_shader *shader)
     return refcount;
 }
 
+static void wined3d_shader_destroy_object(void *object)
+{
+    shader_cleanup(object);
+    HeapFree(GetProcessHeap(), 0, object);
+}
+
 ULONG CDECL wined3d_shader_decref(struct wined3d_shader *shader)
 {
     ULONG refcount = InterlockedDecrement(&shader->ref);
@@ -2658,9 +2664,8 @@ ULONG CDECL wined3d_shader_decref(struct wined3d_shader *shader)
 
     if (!refcount)
     {
-        shader_cleanup(shader);
         shader->parent_ops->wined3d_object_destroyed(shader->parent);
-        HeapFree(GetProcessHeap(), 0, shader);
+        wined3d_cs_emit_destroy_object(shader->device->cs, wined3d_shader_destroy_object, shader);
     }
 
     return refcount;




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