=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Recognize SM5 dcl_tgsm_raw opcode.

Alexandre Julliard julliard at winehq.org
Wed Jun 22 11:04:41 CDT 2016


Module: wine
Branch: master
Commit: 6778ceca2c52d67c066b8b01d9270c681664810b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6778ceca2c52d67c066b8b01d9270c681664810b

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed Jun 22 11:37:30 2016 +0200

wined3d: Recognize SM5 dcl_tgsm_raw opcode.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c |  1 +
 dlls/wined3d/glsl_shader.c        |  1 +
 dlls/wined3d/shader.c             |  7 +++++++
 dlls/wined3d/shader_sm4.c         | 11 +++++++++++
 dlls/wined3d/wined3d_private.h    |  8 ++++++++
 5 files changed, 28 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 00cc495..f81e8ea 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5250,6 +5250,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_DCL_TESSELLATOR_DOMAIN           */ NULL,
     /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ NULL,
     /* WINED3DSIH_DCL_TESSELLATOR_PARTITIONING     */ NULL,
+    /* WINED3DSIH_DCL_TGSM_RAW                     */ NULL,
     /* WINED3DSIH_DCL_THREAD_GROUP                 */ NULL,
     /* WINED3DSIH_DCL_UAV_TYPED                    */ NULL,
     /* WINED3DSIH_DCL_VERTICES_OUT                 */ shader_hw_nop,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index bb2beb4..921904f 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8588,6 +8588,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_DCL_TESSELLATOR_DOMAIN           */ NULL,
     /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ NULL,
     /* WINED3DSIH_DCL_TESSELLATOR_PARTITIONING     */ NULL,
+    /* WINED3DSIH_DCL_TGSM_RAW                     */ NULL,
     /* WINED3DSIH_DCL_THREAD_GROUP                 */ NULL,
     /* WINED3DSIH_DCL_UAV_TYPED                    */ NULL,
     /* WINED3DSIH_DCL_VERTICES_OUT                 */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index b79416f..1859c0f 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -80,6 +80,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_DCL_TESSELLATOR_DOMAIN           */ "dcl_tessellator_domain",
     /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ "dcl_tessellator_output_primitive",
     /* WINED3DSIH_DCL_TESSELLATOR_PARTITIONING     */ "dcl_tessellator_partitioning",
+    /* WINED3DSIH_DCL_TGSM_RAW                     */ "dcl_tgsm_raw",
     /* WINED3DSIH_DCL_THREAD_GROUP                 */ "dcl_thread_group",
     /* WINED3DSIH_DCL_UAV_TYPED                    */ "dcl_uav_typed",
     /* WINED3DSIH_DCL_VERTICES_OUT                 */ "dcl_maxOutputVertexCount",
@@ -2272,6 +2273,12 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
             shader_addline(&buffer, "%s ", shader_opcode_names[ins.handler_idx]);
             shader_dump_tessellator_partitioning(&buffer, ins.declaration.tessellator_partitioning);
         }
+        else if (ins.handler_idx == WINED3DSIH_DCL_TGSM_RAW)
+        {
+            shader_addline(&buffer, "%s ", shader_opcode_names[ins.handler_idx]);
+            shader_dump_dst_param(&buffer, &ins.declaration.tgsm_raw.reg, &shader_version);
+            shader_addline(&buffer, ", %u", ins.declaration.tgsm_raw.byte_count);
+        }
         else if (ins.handler_idx == WINED3DSIH_DCL_THREAD_GROUP)
         {
             shader_addline(&buffer, "%s %u, %u, %u", shader_opcode_names[ins.handler_idx],
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 447861c..959b10c 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -221,6 +221,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
     WINED3D_SM5_OP_DCL_THREAD_GROUP                 = 0x9b,
     WINED3D_SM5_OP_DCL_UAV_TYPED                    = 0x9c,
+    WINED3D_SM5_OP_DCL_TGSM_RAW                     = 0x9f,
     WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED          = 0xa2,
     WINED3D_SM5_OP_LD_UAV_TYPED                     = 0xa3,
     WINED3D_SM5_OP_STORE_UAV_TYPED                  = 0xa4,
@@ -628,6 +629,14 @@ static void shader_sm5_read_dcl_thread_group(struct wined3d_shader_instruction *
     ins->declaration.thread_group_size.z = *tokens++;
 }
 
+static void shader_sm5_read_dcl_tgsm_raw(struct wined3d_shader_instruction *ins,
+        DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
+        struct wined3d_sm4_data *priv)
+{
+    shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.tgsm_raw.reg);
+    ins->declaration.tgsm_raw.byte_count = *tokens;
+}
+
 static void shader_sm5_read_dcl_resource_structured(struct wined3d_shader_instruction *ins,
         DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
         struct wined3d_sm4_data *priv)
@@ -788,6 +797,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
             shader_sm5_read_dcl_thread_group},
     {WINED3D_SM5_OP_DCL_UAV_TYPED,                    WINED3DSIH_DCL_UAV_TYPED,                    "",     "",
             shader_sm4_read_dcl_resource},
+    {WINED3D_SM5_OP_DCL_TGSM_RAW,                     WINED3DSIH_DCL_TGSM_RAW,                     "",     "",
+            shader_sm5_read_dcl_tgsm_raw},
     {WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED,          WINED3DSIH_DCL_RESOURCE_STRUCTURED,          "",     "",
             shader_sm5_read_dcl_resource_structured},
     {WINED3D_SM5_OP_LD_UAV_TYPED,                     WINED3DSIH_LD_UAV_TYPED,                     "u",    "iU"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 40eb8e0..45207df 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -594,6 +594,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_DCL_TESSELLATOR_DOMAIN,
     WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE,
     WINED3DSIH_DCL_TESSELLATOR_PARTITIONING,
+    WINED3DSIH_DCL_TGSM_RAW,
     WINED3DSIH_DCL_THREAD_GROUP,
     WINED3DSIH_DCL_UAV_TYPED,
     WINED3DSIH_DCL_VERTICES_OUT,
@@ -913,6 +914,12 @@ struct wined3d_shader_structured_resource
     unsigned int byte_stride;
 };
 
+struct wined3d_shader_tgsm_raw
+{
+    struct wined3d_shader_dst_param reg;
+    unsigned int byte_count;
+};
+
 struct wined3d_shader_thread_group_size
 {
     unsigned int x, y, z;
@@ -945,6 +952,7 @@ struct wined3d_shader_instruction
         UINT count;
         const struct wined3d_shader_immediate_constant_buffer *icb;
         struct wined3d_shader_structured_resource structured_resource;
+        struct wined3d_shader_tgsm_raw tgsm_raw;
         struct wined3d_shader_thread_group_size thread_group_size;
         enum wined3d_tessellator_domain tessellator_domain;
         enum wined3d_tessellator_output_primitive tessellator_output_primitive;




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