=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Recognize SM5 dcl_tgsm_structured opcode.

Alexandre Julliard julliard at winehq.org
Wed Jun 22 11:04:41 CDT 2016


Module: wine
Branch: master
Commit: e2384387e0f56c175916083df8577527bc2d97c9
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e2384387e0f56c175916083df8577527bc2d97c9

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed Jun 22 11:37:31 2016 +0200

wined3d: Recognize SM5 dcl_tgsm_structured opcode.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c |  1 +
 dlls/wined3d/glsl_shader.c        |  1 +
 dlls/wined3d/shader.c             |  8 ++++++++
 dlls/wined3d/shader_sm4.c         | 12 ++++++++++++
 dlls/wined3d/wined3d_private.h    |  9 +++++++++
 5 files changed, 31 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index f81e8ea..2e070fb 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5251,6 +5251,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ NULL,
     /* WINED3DSIH_DCL_TESSELLATOR_PARTITIONING     */ NULL,
     /* WINED3DSIH_DCL_TGSM_RAW                     */ NULL,
+    /* WINED3DSIH_DCL_TGSM_STRUCTURED              */ NULL,
     /* WINED3DSIH_DCL_THREAD_GROUP                 */ NULL,
     /* WINED3DSIH_DCL_UAV_TYPED                    */ NULL,
     /* WINED3DSIH_DCL_VERTICES_OUT                 */ shader_hw_nop,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 921904f..b4ddf89 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8589,6 +8589,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ NULL,
     /* WINED3DSIH_DCL_TESSELLATOR_PARTITIONING     */ NULL,
     /* WINED3DSIH_DCL_TGSM_RAW                     */ NULL,
+    /* WINED3DSIH_DCL_TGSM_STRUCTURED              */ NULL,
     /* WINED3DSIH_DCL_THREAD_GROUP                 */ NULL,
     /* WINED3DSIH_DCL_UAV_TYPED                    */ NULL,
     /* WINED3DSIH_DCL_VERTICES_OUT                 */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 1859c0f..4a3f53d 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -81,6 +81,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ "dcl_tessellator_output_primitive",
     /* WINED3DSIH_DCL_TESSELLATOR_PARTITIONING     */ "dcl_tessellator_partitioning",
     /* WINED3DSIH_DCL_TGSM_RAW                     */ "dcl_tgsm_raw",
+    /* WINED3DSIH_DCL_TGSM_STRUCTURED              */ "dcl_tgsm_structured",
     /* WINED3DSIH_DCL_THREAD_GROUP                 */ "dcl_thread_group",
     /* WINED3DSIH_DCL_UAV_TYPED                    */ "dcl_uav_typed",
     /* WINED3DSIH_DCL_VERTICES_OUT                 */ "dcl_maxOutputVertexCount",
@@ -2279,6 +2280,13 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
             shader_dump_dst_param(&buffer, &ins.declaration.tgsm_raw.reg, &shader_version);
             shader_addline(&buffer, ", %u", ins.declaration.tgsm_raw.byte_count);
         }
+        else if (ins.handler_idx == WINED3DSIH_DCL_TGSM_STRUCTURED)
+        {
+            shader_addline(&buffer, "%s ", shader_opcode_names[ins.handler_idx]);
+            shader_dump_dst_param(&buffer, &ins.declaration.tgsm_structured.reg, &shader_version);
+            shader_addline(&buffer, ", %u, %u", ins.declaration.tgsm_structured.byte_stride,
+                    ins.declaration.tgsm_structured.structure_count);
+        }
         else if (ins.handler_idx == WINED3DSIH_DCL_THREAD_GROUP)
         {
             shader_addline(&buffer, "%s %u, %u, %u", shader_opcode_names[ins.handler_idx],
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 959b10c..8961dc5 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -222,6 +222,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM5_OP_DCL_THREAD_GROUP                 = 0x9b,
     WINED3D_SM5_OP_DCL_UAV_TYPED                    = 0x9c,
     WINED3D_SM5_OP_DCL_TGSM_RAW                     = 0x9f,
+    WINED3D_SM5_OP_DCL_TGSM_STRUCTURED              = 0xa0,
     WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED          = 0xa2,
     WINED3D_SM5_OP_LD_UAV_TYPED                     = 0xa3,
     WINED3D_SM5_OP_STORE_UAV_TYPED                  = 0xa4,
@@ -637,6 +638,15 @@ static void shader_sm5_read_dcl_tgsm_raw(struct wined3d_shader_instruction *ins,
     ins->declaration.tgsm_raw.byte_count = *tokens;
 }
 
+static void shader_sm5_read_dcl_tgsm_structured(struct wined3d_shader_instruction *ins,
+        DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
+        struct wined3d_sm4_data *priv)
+{
+    shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.tgsm_structured.reg);
+    ins->declaration.tgsm_structured.byte_stride = *tokens++;
+    ins->declaration.tgsm_structured.structure_count = *tokens;
+}
+
 static void shader_sm5_read_dcl_resource_structured(struct wined3d_shader_instruction *ins,
         DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
         struct wined3d_sm4_data *priv)
@@ -799,6 +809,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
             shader_sm4_read_dcl_resource},
     {WINED3D_SM5_OP_DCL_TGSM_RAW,                     WINED3DSIH_DCL_TGSM_RAW,                     "",     "",
             shader_sm5_read_dcl_tgsm_raw},
+    {WINED3D_SM5_OP_DCL_TGSM_STRUCTURED,              WINED3DSIH_DCL_TGSM_STRUCTURED,              "",     "",
+            shader_sm5_read_dcl_tgsm_structured},
     {WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED,          WINED3DSIH_DCL_RESOURCE_STRUCTURED,          "",     "",
             shader_sm5_read_dcl_resource_structured},
     {WINED3D_SM5_OP_LD_UAV_TYPED,                     WINED3DSIH_LD_UAV_TYPED,                     "u",    "iU"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 45207df..701e93e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -595,6 +595,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE,
     WINED3DSIH_DCL_TESSELLATOR_PARTITIONING,
     WINED3DSIH_DCL_TGSM_RAW,
+    WINED3DSIH_DCL_TGSM_STRUCTURED,
     WINED3DSIH_DCL_THREAD_GROUP,
     WINED3DSIH_DCL_UAV_TYPED,
     WINED3DSIH_DCL_VERTICES_OUT,
@@ -920,6 +921,13 @@ struct wined3d_shader_tgsm_raw
     unsigned int byte_count;
 };
 
+struct wined3d_shader_tgsm_structured
+{
+    struct wined3d_shader_dst_param reg;
+    unsigned int byte_stride;
+    unsigned int structure_count;
+};
+
 struct wined3d_shader_thread_group_size
 {
     unsigned int x, y, z;
@@ -953,6 +961,7 @@ struct wined3d_shader_instruction
         const struct wined3d_shader_immediate_constant_buffer *icb;
         struct wined3d_shader_structured_resource structured_resource;
         struct wined3d_shader_tgsm_raw tgsm_raw;
+        struct wined3d_shader_tgsm_structured tgsm_structured;
         struct wined3d_shader_thread_group_size thread_group_size;
         enum wined3d_tessellator_domain tessellator_domain;
         enum wined3d_tessellator_output_primitive tessellator_output_primitive;




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