=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Implement d3d11_immediate_context_IAGetVertexBuffers().
Alexandre Julliard
julliard at winehq.org
Fri Jun 24 08:33:45 CDT 2016
Module: wine
Branch: master
Commit: 636ad1fd8434309d80a43c9fde5651f250afbc2f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=636ad1fd8434309d80a43c9fde5651f250afbc2f
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Fri Jun 24 11:45:58 2016 +0200
d3d11: Implement d3d11_immediate_context_IAGetVertexBuffers().
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/device.c | 26 +++++++++++++++++++++++++-
1 file changed, 25 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 13d079e..dfdd0d2 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1337,8 +1337,32 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetInputLayout(ID3D11Dev
static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetVertexBuffers(ID3D11DeviceContext *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *strides, UINT *offsets)
{
- FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ unsigned int i;
+
+ TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
iface, start_slot, buffer_count, buffers, strides, offsets);
+
+ wined3d_mutex_lock();
+ for (i = 0; i < buffer_count; ++i)
+ {
+ struct wined3d_buffer *wined3d_buffer;
+ struct d3d_buffer *buffer_impl;
+
+ if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
+ &wined3d_buffer, &offsets[i], &strides[i])))
+ ERR("Failed to get vertex buffer %u.\n", start_slot + i);
+
+ if (!wined3d_buffer)
+ {
+ buffers[i] = NULL;
+ continue;
+ }
+
+ buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
+ ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface);
+ }
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext *iface,
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