Henri Verbeet : d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_GetRenderTargetData().

Alexandre Julliard julliard at wine.codeweavers.com
Tue Mar 1 10:44:05 CST 2016


Module: wine
Branch: master
Commit: f4c8d81489a4904ba1b0577da5ab73a9b8e8fc08
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f4c8d81489a4904ba1b0577da5ab73a9b8e8fc08

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Feb 29 18:19:29 2016 +0100

d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_GetRenderTargetData().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/device.c | 9 +++------
 1 file changed, 3 insertions(+), 6 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index bac44b6..bd94712 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1281,23 +1281,20 @@ static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
 {
     struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
     struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
-    struct wined3d_resource_desc wined3d_desc;
-    struct wined3d_resource *sub_resource;
+    struct wined3d_sub_resource_desc wined3d_desc;
     RECT dst_rect, src_rect;
     HRESULT hr;
 
     TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
 
     wined3d_mutex_lock();
-    sub_resource = wined3d_texture_get_sub_resource(dst_impl->wined3d_texture, dst_impl->sub_resource_idx);
-    wined3d_resource_get_desc(sub_resource, &wined3d_desc);
+    wined3d_texture_get_sub_resource_desc(dst_impl->wined3d_texture, dst_impl->sub_resource_idx, &wined3d_desc);
     dst_rect.left = 0;
     dst_rect.top = 0;
     dst_rect.right = wined3d_desc.width;
     dst_rect.bottom = wined3d_desc.height;
 
-    sub_resource = wined3d_texture_get_sub_resource(rt_impl->wined3d_texture, rt_impl->sub_resource_idx);
-    wined3d_resource_get_desc(sub_resource, &wined3d_desc);
+    wined3d_texture_get_sub_resource_desc(rt_impl->wined3d_texture, rt_impl->sub_resource_idx, &wined3d_desc);
     src_rect.left = 0;
     src_rect.top = 0;
     src_rect.right = wined3d_desc.width;




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