=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d10core/tests: Port test_create_typeless_resource() from d3d11.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Mar 1 10:44:06 CST 2016
Module: wine
Branch: master
Commit: 7244ad3c72570e39ee0a57400f3d40fc0629e73c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7244ad3c72570e39ee0a57400f3d40fc0629e73c
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon Feb 29 18:35:47 2016 +0100
d3d10core/tests: Port test_create_typeless_resource() from d3d11.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d10core/tests/device.c | 103 ++++++++++++++++++++++++++++++++++++++++++
1 file changed, 103 insertions(+)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 25f22c2..8a3fbc7 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -5744,6 +5744,108 @@ static void test_swapchain_flip(void)
DestroyWindow(window);
}
+static void test_create_typeless_resource(void)
+{
+ D3D10_TEXTURE2D_DESC texture2d_desc;
+ D3D10_TEXTURE3D_DESC texture3d_desc;
+ ID3D10Resource *resource;
+ ID3D10Device *device;
+ ULONG refcount;
+ unsigned int i;
+ HRESULT hr;
+
+ static const struct
+ {
+ DXGI_FORMAT format;
+ D3D10_BIND_FLAG bind_flags;
+ D3D10_RESOURCE_DIMENSION type;
+ BOOL succeeds;
+ BOOL todo;
+ }
+ tests[] =
+ {
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D10_BIND_VERTEX_BUFFER, D3D10_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D10_BIND_INDEX_BUFFER, D3D10_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D10_BIND_CONSTANT_BUFFER, D3D10_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE3D, TRUE, FALSE},
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D10_BIND_RENDER_TARGET, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D10_BIND_DEPTH_STENCIL, D3D10_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+ {DXGI_FORMAT_R32G32B32_TYPELESS, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE3D, TRUE, FALSE},
+ {DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D10_BIND_RENDER_TARGET, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R32G32_TYPELESS, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R32G8X24_TYPELESS, D3D10_BIND_DEPTH_STENCIL, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE, TRUE},
+ {DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE3D, TRUE, FALSE},
+ {DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D10_BIND_RENDER_TARGET, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R32_TYPELESS, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R24G8_TYPELESS, D3D10_BIND_VERTEX_BUFFER, D3D10_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+ {DXGI_FORMAT_R24G8_TYPELESS, D3D10_BIND_INDEX_BUFFER, D3D10_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+ {DXGI_FORMAT_R24G8_TYPELESS, D3D10_BIND_CONSTANT_BUFFER, D3D10_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+ {DXGI_FORMAT_R24G8_TYPELESS, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R24G8_TYPELESS, D3D10_BIND_DEPTH_STENCIL, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R8G8_TYPELESS, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R16_TYPELESS, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R8_TYPELESS, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ };
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+
+ texture2d_desc.Width = 512;
+ texture2d_desc.Height = 512;
+ texture2d_desc.MipLevels = 1;
+ texture2d_desc.ArraySize = 1;
+ texture2d_desc.SampleDesc.Count = 1;
+ texture2d_desc.SampleDesc.Quality = 0;
+ texture2d_desc.Usage = D3D10_USAGE_DEFAULT;
+ texture2d_desc.CPUAccessFlags = 0;
+ texture2d_desc.MiscFlags = 0;
+
+ texture3d_desc.Width = 64;
+ texture3d_desc.Height = 64;
+ texture3d_desc.Depth = 64;
+ texture3d_desc.MipLevels = 1;
+ texture3d_desc.Usage = D3D10_USAGE_DEFAULT;
+ texture3d_desc.CPUAccessFlags = 0;
+ texture3d_desc.MiscFlags = 0;
+
+ for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
+ {
+ if (tests[i].type == D3D10_RESOURCE_DIMENSION_TEXTURE2D)
+ {
+ texture2d_desc.Format = tests[i].format;
+ texture2d_desc.BindFlags = tests[i].bind_flags;
+ hr = ID3D10Device_CreateTexture2D(device, &texture2d_desc, NULL, (ID3D10Texture2D **)&resource);
+ }
+ else if (tests[i].type == D3D10_RESOURCE_DIMENSION_TEXTURE3D)
+ {
+ texture3d_desc.Format = tests[i].format;
+ texture3d_desc.BindFlags = tests[i].bind_flags;
+ hr = ID3D10Device_CreateTexture3D(device, &texture3d_desc, NULL, (ID3D10Texture3D **)&resource);
+ }
+ else
+ {
+ trace("Test %u: Unknown resource type %#x.\n", i, tests[i].type);
+ continue;
+ }
+
+ todo_wine_if(tests[i].todo)
+ ok(hr == (tests[i].succeeds ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
+
+ if (SUCCEEDED(hr))
+ ID3D10Resource_Release(resource);
+ }
+
+ refcount = ID3D10Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
START_TEST(device)
{
test_feature_level();
@@ -5776,4 +5878,5 @@ START_TEST(device)
test_check_multisample_quality_levels();
test_cb_relative_addressing();
test_swapchain_flip();
+ test_create_typeless_resource();
}
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