=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d10core/tests: Port test_create_typeless_resource() from d3d11.

Alexandre Julliard julliard at wine.codeweavers.com
Tue Mar 1 10:44:06 CST 2016


Module: wine
Branch: master
Commit: 7244ad3c72570e39ee0a57400f3d40fc0629e73c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=7244ad3c72570e39ee0a57400f3d40fc0629e73c

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Mon Feb 29 18:35:47 2016 +0100

d3d10core/tests: Port test_create_typeless_resource() from d3d11.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d10core/tests/device.c | 103 ++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 103 insertions(+)

diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 25f22c2..8a3fbc7 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -5744,6 +5744,108 @@ static void test_swapchain_flip(void)
     DestroyWindow(window);
 }
 
+static void test_create_typeless_resource(void)
+{
+    D3D10_TEXTURE2D_DESC texture2d_desc;
+    D3D10_TEXTURE3D_DESC texture3d_desc;
+    ID3D10Resource *resource;
+    ID3D10Device *device;
+    ULONG refcount;
+    unsigned int i;
+    HRESULT hr;
+
+    static const struct
+    {
+        DXGI_FORMAT format;
+        D3D10_BIND_FLAG bind_flags;
+        D3D10_RESOURCE_DIMENSION type;
+        BOOL succeeds;
+        BOOL todo;
+    }
+    tests[] =
+    {
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D10_BIND_VERTEX_BUFFER,   D3D10_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D10_BIND_INDEX_BUFFER,    D3D10_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D10_BIND_CONSTANT_BUFFER, D3D10_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE,  FALSE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE3D, TRUE,  FALSE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D10_BIND_RENDER_TARGET,   D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE,  FALSE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D10_BIND_DEPTH_STENCIL,   D3D10_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+        {DXGI_FORMAT_R32G32B32_TYPELESS,    D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE,  FALSE},
+        {DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE,  FALSE},
+        {DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE3D, TRUE,  FALSE},
+        {DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D10_BIND_RENDER_TARGET,   D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE,  FALSE},
+        {DXGI_FORMAT_R32G32_TYPELESS,       D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE,  FALSE},
+        {DXGI_FORMAT_R32G8X24_TYPELESS,     D3D10_BIND_DEPTH_STENCIL,   D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE,  TRUE},
+        {DXGI_FORMAT_R10G10B10A2_TYPELESS,  D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE,  FALSE},
+        {DXGI_FORMAT_R10G10B10A2_TYPELESS,  D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE3D, TRUE,  FALSE},
+        {DXGI_FORMAT_R10G10B10A2_TYPELESS,  D3D10_BIND_RENDER_TARGET,   D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE,  FALSE},
+        {DXGI_FORMAT_R32_TYPELESS,          D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE,  FALSE},
+        {DXGI_FORMAT_R24G8_TYPELESS,        D3D10_BIND_VERTEX_BUFFER,   D3D10_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+        {DXGI_FORMAT_R24G8_TYPELESS,        D3D10_BIND_INDEX_BUFFER,    D3D10_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+        {DXGI_FORMAT_R24G8_TYPELESS,        D3D10_BIND_CONSTANT_BUFFER, D3D10_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+        {DXGI_FORMAT_R24G8_TYPELESS,        D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE,  FALSE},
+        {DXGI_FORMAT_R24G8_TYPELESS,        D3D10_BIND_DEPTH_STENCIL,   D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE,  FALSE},
+        {DXGI_FORMAT_R8G8_TYPELESS,         D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE,  FALSE},
+        {DXGI_FORMAT_R16_TYPELESS,          D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE,  FALSE},
+        {DXGI_FORMAT_R8_TYPELESS,           D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_DIMENSION_TEXTURE2D, TRUE,  FALSE},
+    };
+
+    if (!(device = create_device()))
+    {
+        skip("Failed to create device.\n");
+        return;
+    }
+
+    texture2d_desc.Width = 512;
+    texture2d_desc.Height = 512;
+    texture2d_desc.MipLevels = 1;
+    texture2d_desc.ArraySize = 1;
+    texture2d_desc.SampleDesc.Count = 1;
+    texture2d_desc.SampleDesc.Quality = 0;
+    texture2d_desc.Usage = D3D10_USAGE_DEFAULT;
+    texture2d_desc.CPUAccessFlags = 0;
+    texture2d_desc.MiscFlags = 0;
+
+    texture3d_desc.Width = 64;
+    texture3d_desc.Height = 64;
+    texture3d_desc.Depth = 64;
+    texture3d_desc.MipLevels = 1;
+    texture3d_desc.Usage = D3D10_USAGE_DEFAULT;
+    texture3d_desc.CPUAccessFlags = 0;
+    texture3d_desc.MiscFlags = 0;
+
+    for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
+    {
+        if (tests[i].type == D3D10_RESOURCE_DIMENSION_TEXTURE2D)
+        {
+            texture2d_desc.Format = tests[i].format;
+            texture2d_desc.BindFlags = tests[i].bind_flags;
+            hr = ID3D10Device_CreateTexture2D(device, &texture2d_desc, NULL, (ID3D10Texture2D **)&resource);
+        }
+        else if (tests[i].type == D3D10_RESOURCE_DIMENSION_TEXTURE3D)
+        {
+            texture3d_desc.Format = tests[i].format;
+            texture3d_desc.BindFlags = tests[i].bind_flags;
+            hr = ID3D10Device_CreateTexture3D(device, &texture3d_desc, NULL, (ID3D10Texture3D **)&resource);
+        }
+        else
+        {
+            trace("Test %u: Unknown resource type %#x.\n", i, tests[i].type);
+            continue;
+        }
+
+        todo_wine_if(tests[i].todo)
+        ok(hr == (tests[i].succeeds ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
+
+        if (SUCCEEDED(hr))
+            ID3D10Resource_Release(resource);
+    }
+
+    refcount = ID3D10Device_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
 START_TEST(device)
 {
     test_feature_level();
@@ -5776,4 +5878,5 @@ START_TEST(device)
     test_check_multisample_quality_levels();
     test_cb_relative_addressing();
     test_swapchain_flip();
+    test_create_typeless_resource();
 }




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