Henri Verbeet : d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_cube_GetLevelDesc().

Alexandre Julliard julliard at wine.codeweavers.com
Wed Mar 2 11:26:09 CST 2016


Module: wine
Branch: master
Commit: 63256e31b38fc8acec0fb00358843a34e804c1df
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=63256e31b38fc8acec0fb00358843a34e804c1df

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Mar  1 19:31:47 2016 +0100

d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_cube_GetLevelDesc().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/texture.c | 13 ++++---------
 1 file changed, 4 insertions(+), 9 deletions(-)

diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index cdb7193..50ef88d 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -675,9 +675,9 @@ static void WINAPI d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9
 static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
 {
     struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-    struct wined3d_resource *sub_resource;
-    HRESULT hr = D3D_OK;
+    struct wined3d_sub_resource_desc wined3d_desc;
     DWORD level_count;
+    HRESULT hr;
 
     TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
 
@@ -689,15 +689,10 @@ static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *ifac
         return D3DERR_INVALIDCALL;
     }
 
-    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
-        hr = D3DERR_INVALIDCALL;
-    else
+    if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
     {
-        struct wined3d_resource_desc wined3d_desc;
-
-        wined3d_resource_get_desc(sub_resource, &wined3d_desc);
         desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
-        desc->Type = wined3d_desc.resource_type;
+        desc->Type = D3DRTYPE_SURFACE;
         desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
         desc->Pool = wined3d_desc.pool;
         desc->MultiSampleType = wined3d_desc.multisample_type;




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