Henri Verbeet : d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc().

Alexandre Julliard julliard at wine.codeweavers.com
Thu Mar 3 11:39:43 CST 2016


Module: wine
Branch: master
Commit: 9f51e8f77e73f7aae77f1e256763fc33dbe6ae78
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9f51e8f77e73f7aae77f1e256763fc33dbe6ae78

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Mar  2 19:24:12 2016 +0100

d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/texture.c            | 13 ++++---------
 dlls/wined3d/texture.c         |  2 +-
 dlls/wined3d/wined3d.spec      |  1 -
 dlls/wined3d/wined3d_private.h |  2 ++
 include/wine/wined3d.h         |  2 --
 5 files changed, 7 insertions(+), 13 deletions(-)

diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 50ef88d..07bd83e 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -1077,21 +1077,16 @@ static void WINAPI d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9
 static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *iface, UINT level, D3DVOLUME_DESC *desc)
 {
     struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-    struct wined3d_resource *sub_resource;
-    HRESULT hr = D3D_OK;
+    struct wined3d_sub_resource_desc wined3d_desc;
+    HRESULT hr;
 
     TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
 
     wined3d_mutex_lock();
-    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
-        hr = D3DERR_INVALIDCALL;
-    else
+    if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
     {
-        struct wined3d_resource_desc wined3d_desc;
-
-        wined3d_resource_get_desc(sub_resource, &wined3d_desc);
         desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
-        desc->Type = wined3d_desc.resource_type;
+        desc->Type = D3DRTYPE_VOLUME;
         desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
         desc->Pool = wined3d_desc.pool;
         desc->Width = wined3d_desc.width;
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 4b24c21..e96b029 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -716,7 +716,7 @@ void CDECL wined3d_texture_generate_mipmaps(struct wined3d_texture *texture)
     FIXME("texture %p stub!\n", texture);
 }
 
-struct wined3d_resource * CDECL wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
+struct wined3d_resource *wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
         UINT sub_resource_idx)
 {
     UINT sub_count = texture->level_count * texture->layer_count;
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 5e2e426..247e4de 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -250,7 +250,6 @@
 @ cdecl wined3d_texture_get_parent(ptr)
 @ cdecl wined3d_texture_get_pitch(ptr long ptr ptr)
 @ cdecl wined3d_texture_get_resource(ptr)
-@ cdecl wined3d_texture_get_sub_resource(ptr long)
 @ cdecl wined3d_texture_get_sub_resource_desc(ptr long ptr)
 @ cdecl wined3d_texture_get_sub_resource_parent(ptr long)
 @ cdecl wined3d_texture_incref(ptr)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d36c557..d89bd24 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2409,6 +2409,8 @@ void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
 BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture,
         unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
 void wined3d_texture_force_reload(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
+struct wined3d_resource *wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
+        UINT sub_resource_idx) DECLSPEC_HIDDEN;
 void wined3d_texture_load(struct wined3d_texture *texture,
         struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
 void wined3d_texture_prepare_texture(struct wined3d_texture *texture,
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index a4b2a30..e678c39 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2448,8 +2448,6 @@ void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture)
 void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
         unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
-struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
-        UINT sub_resource_idx);
 HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
         unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
 void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);




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