Henri Verbeet : wined3d: Avoid surface_from_resource() in swapchain_gl_frontbuffer_updated().
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Mar 3 11:39:43 CST 2016
Module: wine
Branch: master
Commit: c059191e0fe795e4643e56bb2ab806c9ce994055
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c059191e0fe795e4643e56bb2ab806c9ce994055
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Mar 2 19:24:16 2016 +0100
wined3d: Avoid surface_from_resource() in swapchain_gl_frontbuffer_updated().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/swapchain.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 9b8d04c..299a47a 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -652,7 +652,7 @@ static void swapchain_gl_frontbuffer_updated(struct wined3d_swapchain *swapchain
struct wined3d_surface *surface;
struct wined3d_context *context;
- surface = surface_from_resource(swapchain->front_buffer->sub_resources[0].resource);
+ surface = swapchain->front_buffer->sub_resources[0].u.surface;
context = context_acquire(swapchain->device, surface);
surface_load_location(surface, context, surface->container->resource.draw_binding);
context_release(context);
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