Henri Verbeet : wined3d: Avoid surface_from_resource() in swapchain_gl_frontbuffer_updated().

Alexandre Julliard julliard at wine.codeweavers.com
Thu Mar 3 11:39:43 CST 2016


Module: wine
Branch: master
Commit: c059191e0fe795e4643e56bb2ab806c9ce994055
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=c059191e0fe795e4643e56bb2ab806c9ce994055

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Mar  2 19:24:16 2016 +0100

wined3d: Avoid surface_from_resource() in swapchain_gl_frontbuffer_updated().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/swapchain.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 9b8d04c..299a47a 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -652,7 +652,7 @@ static void swapchain_gl_frontbuffer_updated(struct wined3d_swapchain *swapchain
     struct wined3d_surface *surface;
     struct wined3d_context *context;
 
-    surface = surface_from_resource(swapchain->front_buffer->sub_resources[0].resource);
+    surface = swapchain->front_buffer->sub_resources[0].u.surface;
     context = context_acquire(swapchain->device, surface);
     surface_load_location(surface, context, surface->container->resource.draw_binding);
     context_release(context);




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