Michael Stefaniuc : wined3d: Use SetRectEmpty() instead of open coding it.

Alexandre Julliard julliard at wine.codeweavers.com
Thu Mar 3 11:39:44 CST 2016


Module: wine
Branch: master
Commit: a29a3c8a0bc2971ca5ff10f22f3d0fa9c7e73381
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a29a3c8a0bc2971ca5ff10f22f3d0fa9c7e73381

Author: Michael Stefaniuc <mstefani at redhat.de>
Date:   Thu Mar  3 09:31:52 2016 +0100

wined3d: Use SetRectEmpty() instead of open coding it.

Signed-off-by: Michael Stefaniuc <mstefani at redhat.de>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/texture.c | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 90a3978..e126961 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1651,10 +1651,8 @@ HRESULT CDECL wined3d_texture_update_overlay(struct wined3d_texture *texture, un
     else if (flags & WINEDDOVER_HIDE)
     {
         /* Tests show that the rectangles are erased on hide. */
-        surface->overlay_srcrect.left = 0; surface->overlay_srcrect.top = 0;
-        surface->overlay_srcrect.right = 0; surface->overlay_srcrect.bottom = 0;
-        surface->overlay_destrect.left = 0; surface->overlay_destrect.top = 0;
-        surface->overlay_destrect.right = 0; surface->overlay_destrect.bottom = 0;
+        SetRectEmpty(&surface->overlay_srcrect);
+        SetRectEmpty(&surface->overlay_destrect);
         surface->overlay_dest = NULL;
     }
 




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