Michael Stefaniuc : wined3d: Use SetRectEmpty() instead of open coding it.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Mar 3 11:39:44 CST 2016
Module: wine
Branch: master
Commit: a29a3c8a0bc2971ca5ff10f22f3d0fa9c7e73381
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a29a3c8a0bc2971ca5ff10f22f3d0fa9c7e73381
Author: Michael Stefaniuc <mstefani at redhat.de>
Date: Thu Mar 3 09:31:52 2016 +0100
wined3d: Use SetRectEmpty() instead of open coding it.
Signed-off-by: Michael Stefaniuc <mstefani at redhat.de>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/texture.c | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 90a3978..e126961 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1651,10 +1651,8 @@ HRESULT CDECL wined3d_texture_update_overlay(struct wined3d_texture *texture, un
else if (flags & WINEDDOVER_HIDE)
{
/* Tests show that the rectangles are erased on hide. */
- surface->overlay_srcrect.left = 0; surface->overlay_srcrect.top = 0;
- surface->overlay_srcrect.right = 0; surface->overlay_srcrect.bottom = 0;
- surface->overlay_destrect.left = 0; surface->overlay_destrect.top = 0;
- surface->overlay_destrect.right = 0; surface->overlay_destrect.bottom = 0;
+ SetRectEmpty(&surface->overlay_srcrect);
+ SetRectEmpty(&surface->overlay_destrect);
surface->overlay_dest = NULL;
}
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