Henri Verbeet : wined3d: Get resource info from the texture in context_apply_blit_state().

Alexandre Julliard julliard at wine.codeweavers.com
Fri Mar 4 09:48:33 CST 2016


Module: wine
Branch: master
Commit: 4b34b5646cf22b78da1d6d7513fbead7934cb791
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4b34b5646cf22b78da1d6d7513fbead7934cb791

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Mar  4 00:05:24 2016 +0100

wined3d: Get resource info from the texture in context_apply_blit_state().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/context.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index d1966b9..500904d 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2462,7 +2462,7 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine
             wined3d_texture_load(rt->container, context, FALSE);
 
             context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, rt, NULL, rt->container->resource.draw_binding);
-            if (rt->resource.format->id != WINED3DFMT_NULL)
+            if (rt->container->resource.format->id != WINED3DFMT_NULL)
                 rt_mask = 1;
             else
                 rt_mask = 0;




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