Henri Verbeet : wined3d: Get resource info from the rendertarget view in draw_primitive().

Alexandre Julliard julliard at wine.codeweavers.com
Mon Mar 7 08:50:37 CST 2016


Module: wine
Branch: master
Commit: 9083addc6a49e64ea011b53ce6ce06fc3e0d8181
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9083addc6a49e64ea011b53ce6ce06fc3e0d8181

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Mar  6 20:59:48 2016 +0100

wined3d: Get resource info from the rendertarget view in draw_primitive().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/drawprim.c | 12 +++++++-----
 1 file changed, 7 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index ff62850..c95f92d 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -622,17 +622,19 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
 
     for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
     {
-        struct wined3d_surface *target = wined3d_rendertarget_view_get_surface(device->fb.render_targets[i]);
-        if (target && target->resource.format->id != WINED3DFMT_NULL)
+        struct wined3d_rendertarget_view *rtv = device->fb.render_targets[i];
+        struct wined3d_surface *target = wined3d_rendertarget_view_get_surface(rtv);
+
+        if (target && rtv->format->id != WINED3DFMT_NULL)
         {
             if (state->render_states[WINED3D_RS_COLORWRITEENABLE])
             {
-                surface_load_location(target, context, target->container->resource.draw_binding);
-                surface_invalidate_location(target, ~target->container->resource.draw_binding);
+                surface_load_location(target, context, rtv->resource->draw_binding);
+                surface_invalidate_location(target, ~rtv->resource->draw_binding);
             }
             else
             {
-                wined3d_surface_prepare(target, context, target->container->resource.draw_binding);
+                wined3d_surface_prepare(target, context, rtv->resource->draw_binding);
             }
         }
     }




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