=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Call wined3d_surface_prepare() in surface_load_sysmem().

Alexandre Julliard julliard at wine.codeweavers.com
Tue Mar 8 08:03:02 CST 2016


Module: wine
Branch: master
Commit: 0771244873ed06c272446e15fff9f2f6727395e1
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=0771244873ed06c272446e15fff9f2f6727395e1

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Mon Mar  7 17:05:55 2016 +0100

wined3d: Call wined3d_surface_prepare() in surface_load_sysmem().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/surface.c | 9 +++------
 dlls/wined3d/texture.c | 1 -
 2 files changed, 3 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index d77cd3c..814d4ab 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1020,7 +1020,6 @@ static void surface_unload(struct wined3d_resource *resource)
     }
     else
     {
-        wined3d_surface_prepare(surface, context, surface->resource.map_binding);
         surface_load_location(surface, context, surface->resource.map_binding);
         surface_invalidate_location(surface, ~surface->resource.map_binding);
     }
@@ -2194,11 +2193,11 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
         gl_info = context->gl_info;
     }
 
-    wined3d_surface_prepare(surface, context, surface->resource.map_binding);
     if (flags & WINED3D_MAP_DISCARD)
     {
         TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
                 wined3d_debug_location(surface->resource.map_binding));
+        wined3d_surface_prepare(surface, context, surface->resource.map_binding);
         surface_validate_location(surface, surface->resource.map_binding);
     }
     else
@@ -3463,6 +3462,8 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
 {
     const struct wined3d_gl_info *gl_info = context->gl_info;
 
+    wined3d_surface_prepare(surface, context, dst_location);
+
     if (surface->locations & surface_simple_locations)
     {
         surface_copy_simple_location(surface, dst_location);
@@ -3578,7 +3579,6 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
         {
             /* Performance warning... */
             FIXME("Downloading RGB surface %p to reload it as sRGB.\n", surface);
-            wined3d_surface_prepare(surface, context, surface->resource.map_binding);
             surface_load_location(surface, context, surface->resource.map_binding);
         }
     }
@@ -3589,7 +3589,6 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
         {
             /* Performance warning... */
             FIXME("Downloading sRGB surface %p to reload it as RGB.\n", surface);
-            wined3d_surface_prepare(surface, context, surface->resource.map_binding);
             surface_load_location(surface, context, surface->resource.map_binding);
         }
     }
@@ -3598,7 +3597,6 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
     {
         WARN("Trying to load a texture from sysmem, but no simple location is valid.\n");
         /* Lets hope we get it from somewhere... */
-        surface_prepare_system_memory(surface);
         surface_load_location(surface, context, WINED3D_LOCATION_SYSMEM);
     }
 
@@ -3625,7 +3623,6 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
         else
             surface->resource.map_binding = WINED3D_LOCATION_SYSMEM;
 
-        wined3d_surface_prepare(surface, context, surface->resource.map_binding);
         surface_load_location(surface, context, surface->resource.map_binding);
         wined3d_texture_remove_buffer_object(texture, surface_get_sub_resource_idx(surface), gl_info);
     }
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index f5a7c16..71ce472 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -853,7 +853,6 @@ static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub
     struct wined3d_context *context;
 
     context = context_acquire(surface->container->resource.device, NULL);
-    wined3d_surface_prepare(surface, context, sub_resource->map_binding);
     surface_load_location(surface, context, sub_resource->map_binding);
     context_release(context);
     surface_invalidate_location(surface, ~sub_resource->map_binding);




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