Henri Verbeet : wined3d: Use D3DCOLORTOGLFLOAT4 in drawStridedSlow().

Alexandre Julliard julliard at wine.codeweavers.com
Wed Mar 9 08:05:55 CST 2016


Module: wine
Branch: master
Commit: 357e7b759fc4db6875f973ac7656ba85ed05965a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=357e7b759fc4db6875f973ac7656ba85ed05965a

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Mar  8 15:51:11 2016 +0100

wined3d: Use D3DCOLORTOGLFLOAT4 in drawStridedSlow().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/drawprim.c | 7 +------
 1 file changed, 1 insertion(+), 6 deletions(-)

diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index c95f92d..64b8012 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -291,15 +291,10 @@ static void drawStridedSlow(const struct wined3d_device *device, struct wined3d_
 
             if (num_untracked_materials)
             {
-                DWORD diffuseColor = ((const DWORD *)ptrToCoords)[0];
                 unsigned char i;
                 float color[4];
 
-                color[0] = D3DCOLOR_B_R(diffuseColor) / 255.0f;
-                color[1] = D3DCOLOR_B_G(diffuseColor) / 255.0f;
-                color[2] = D3DCOLOR_B_B(diffuseColor) / 255.0f;
-                color[3] = D3DCOLOR_B_A(diffuseColor) / 255.0f;
-
+                D3DCOLORTOGLFLOAT4(*(const DWORD *)ptrToCoords, color);
                 for (i = 0; i < num_untracked_materials; ++i)
                 {
                     gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, context->untracked_materials[i], color);




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