Henri Verbeet : wined3d: Sanitise map flags in wined3d_surface_map().
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Mar 9 08:05:55 CST 2016
Module: wine
Branch: master
Commit: c5d47bd6fe0ab6d6d9f47ea85b245b586270d7c2
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c5d47bd6fe0ab6d6d9f47ea85b245b586270d7c2
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Mar 8 15:51:14 2016 +0100
wined3d: Sanitise map flags in wined3d_surface_map().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/surface.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index c7545e0..1bdeecf 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2184,6 +2184,8 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
}
}
+ flags = wined3d_resource_sanitize_map_flags(&texture->resource, flags);
+
if (device->d3d_initialized)
{
context = context_acquire(device, NULL);
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