Henri Verbeet : d3dx9/tests: Get rid of a redundant NULL check in test_effect_states().
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Mar 14 09:05:20 CDT 2016
Module: wine
Branch: master
Commit: d708f309c8048a69b701d926b6ef80f0b7971614
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d708f309c8048a69b701d926b6ef80f0b7971614
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Mar 11 16:01:41 2016 +0100
d3dx9/tests: Get rid of a redundant NULL check in test_effect_states().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3dx9_36/tests/effect.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
index a785f4d..e43bbdc 100644
--- a/dlls/d3dx9_36/tests/effect.c
+++ b/dlls/d3dx9_36/tests/effect.c
@@ -3001,8 +3001,7 @@ static void test_effect_states(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_BLENDOP, 3);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
- if (effect)
- effect->lpVtbl->Release(effect);
+ effect->lpVtbl->Release(effect);
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
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