Henri Verbeet : d3dx9/tests: Get rid of a redundant NULL check in test_effect_states().

Alexandre Julliard julliard at wine.codeweavers.com
Mon Mar 14 09:05:20 CDT 2016


Module: wine
Branch: master
Commit: d708f309c8048a69b701d926b6ef80f0b7971614
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d708f309c8048a69b701d926b6ef80f0b7971614

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Mar 11 16:01:41 2016 +0100

d3dx9/tests: Get rid of a redundant NULL check in test_effect_states().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3dx9_36/tests/effect.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
index a785f4d..e43bbdc 100644
--- a/dlls/d3dx9_36/tests/effect.c
+++ b/dlls/d3dx9_36/tests/effect.c
@@ -3001,8 +3001,7 @@ static void test_effect_states(IDirect3DDevice9 *device)
     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_BLENDOP, 3);
     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
 
-    if (effect)
-        effect->lpVtbl->Release(effect);
+    effect->lpVtbl->Release(effect);
 
     hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value);
     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);




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