Henri Verbeet : wined3d: Get resource info from the texture in wined3d_surface_cleanup().
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Mar 15 10:12:15 CDT 2016
Module: wine
Branch: master
Commit: 724463d66661558bfb9f99931b2c17d129b7ad63
URL: http://source.winehq.org/git/wine.git/?a=commit;h=724463d66661558bfb9f99931b2c17d129b7ad63
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Mar 14 17:02:11 2016 +0100
wined3d: Get resource info from the texture in wined3d_surface_cleanup().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/surface.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 574069b..a19098f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -53,10 +53,10 @@ void wined3d_surface_cleanup(struct wined3d_surface *surface)
if (surface->rb_multisample || surface->rb_resolved || !list_empty(&surface->renderbuffers))
{
+ struct wined3d_device *device = surface->container->resource.device;
struct wined3d_renderbuffer_entry *entry, *entry2;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
- struct wined3d_device *device = surface->resource.device;
context = context_acquire(device, NULL);
gl_info = context->gl_info;
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