Henri Verbeet : wined3d: Get resource info from the texture in fb_copy_to_texture_direct().

Alexandre Julliard julliard at wine.codeweavers.com
Mon Mar 21 11:21:10 CDT 2016


Module: wine
Branch: master
Commit: 69f8b3182e35d1aba7fd789383b4ff73f0348714
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=69f8b3182e35d1aba7fd789383b4ff73f0348714

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sat Mar 19 10:35:49 2016 +0100

wined3d: Get resource info from the texture in fb_copy_to_texture_direct().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/surface.c | 10 ++++++----
 1 file changed, 6 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index cd0b424..71b34e7 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2210,7 +2210,9 @@ static void surface_prepare_rb(struct wined3d_surface *surface, const struct win
 static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struct wined3d_surface *src_surface,
         const RECT *src_rect, const RECT *dst_rect_in, enum wined3d_texture_filter_type filter)
 {
-    struct wined3d_device *device = dst_surface->resource.device;
+    struct wined3d_texture *src_texture = src_surface->container;
+    struct wined3d_texture *dst_texture = dst_surface->container;
+    struct wined3d_device *device = dst_texture->resource.device;
     const struct wined3d_gl_info *gl_info;
     float xrel, yrel;
     struct wined3d_context *context;
@@ -2230,11 +2232,11 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
     context = context_acquire(device, src_surface);
     gl_info = context->gl_info;
     context_apply_blit_state(context, device);
-    wined3d_texture_load(dst_surface->container, context, FALSE);
+    wined3d_texture_load(dst_texture, context, FALSE);
 
     /* Bind the target texture */
-    context_bind_texture(context, dst_surface->container->target, dst_surface->container->texture_rgb.name);
-    if (wined3d_resource_is_offscreen(&src_surface->container->resource))
+    context_bind_texture(context, dst_texture->target, dst_texture->texture_rgb.name);
+    if (wined3d_resource_is_offscreen(&src_texture->resource))
     {
         TRACE("Reading from an offscreen target\n");
         upsidedown = !upsidedown;




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