Henri Verbeet : wined3d: Get resource info from the texture in surface_blt_to_drawable().
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Mar 23 11:21:01 CDT 2016
Module: wine
Branch: master
Commit: c526188bb30619a3df80ad08109fa18b9d9e8f5c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c526188bb30619a3df80ad08109fa18b9d9e8f5c
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Mar 22 17:46:10 2016 +0100
wined3d: Get resource info from the texture in surface_blt_to_drawable().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/surface.c | 13 +++++++------
1 file changed, 7 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index c11d248..4243de6 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2512,6 +2512,8 @@ static void surface_blt_to_drawable(const struct wined3d_device *device,
struct wined3d_surface *src_surface, const RECT *src_rect_in,
struct wined3d_surface *dst_surface, const RECT *dst_rect_in)
{
+ struct wined3d_texture *src_texture = src_surface->container;
+ struct wined3d_texture *dst_texture = dst_surface->container;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context = old_ctx;
struct wined3d_surface *restore_rt = NULL;
@@ -2532,12 +2534,12 @@ static void surface_blt_to_drawable(const struct wined3d_device *device,
/* Make sure the surface is up-to-date. This should probably use
* surface_load_location() and worry about the destination surface too,
* unless we're overwriting it completely. */
- wined3d_texture_load(src_surface->container, context, FALSE);
+ wined3d_texture_load(src_texture, context, FALSE);
/* Activate the destination context, set it up for blitting */
context_apply_blit_state(context, device);
- if (!wined3d_resource_is_offscreen(&dst_surface->container->resource))
+ if (!wined3d_resource_is_offscreen(&dst_texture->resource))
surface_translate_drawable_coords(dst_surface, context->win_handle, &dst_rect);
device->blitter->set_shader(device->blit_priv, context, src_surface, NULL);
@@ -2550,9 +2552,9 @@ static void surface_blt_to_drawable(const struct wined3d_device *device,
/* For P8 surfaces, the alpha component contains the palette index.
* Which means that the colorkey is one of the palette entries. In
* other cases pixels that should be masked away have alpha set to 0. */
- if (src_surface->resource.format->id == WINED3DFMT_P8_UINT)
+ if (src_texture->resource.format->id == WINED3DFMT_P8_UINT)
gl_info->gl_ops.gl.p_glAlphaFunc(GL_NOTEQUAL,
- (float)src_surface->container->async.src_blt_color_key.color_space_low_value / 255.0f);
+ (float)src_texture->async.src_blt_color_key.color_space_low_value / 255.0f);
else
gl_info->gl_ops.gl.p_glAlphaFunc(GL_NOTEQUAL, 0.0f);
checkGLcall("glAlphaFunc");
@@ -2575,8 +2577,7 @@ static void surface_blt_to_drawable(const struct wined3d_device *device,
device->blitter->unset_shader(context->gl_info);
if (wined3d_settings.strict_draw_ordering
- || (dst_surface->container->swapchain
- && dst_surface->container->swapchain->front_buffer == dst_surface->container))
+ || (dst_texture->swapchain && dst_texture->swapchain->front_buffer == dst_texture))
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
if (restore_rt)
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