Henri Verbeet : wined3d: Get resource info from the texture in surface_depth_blt().
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Mar 23 11:21:01 CDT 2016
Module: wine
Branch: master
Commit: 9868969211012f95f7034cbf0f22fd7423f76653
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9868969211012f95f7034cbf0f22fd7423f76653
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Mar 22 17:46:12 2016 +0100
wined3d: Get resource info from the texture in surface_depth_blt().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/surface.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 9840683..b86cb72 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2757,7 +2757,7 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
static void surface_depth_blt(const struct wined3d_surface *surface, struct wined3d_context *context,
GLuint texture, GLint x, GLint y, GLsizei w, GLsizei h, GLenum target)
{
- struct wined3d_device *device = surface->resource.device;
+ struct wined3d_device *device = surface->container->resource.device;
const struct wined3d_gl_info *gl_info = context->gl_info;
GLint compare_mode = GL_NONE;
struct blt_info info;
More information about the wine-cvs
mailing list