Henri Verbeet : wined3d: Get resource info from the texture in surface_depth_blt().

Alexandre Julliard julliard at wine.codeweavers.com
Wed Mar 23 11:21:01 CDT 2016


Module: wine
Branch: master
Commit: 9868969211012f95f7034cbf0f22fd7423f76653
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9868969211012f95f7034cbf0f22fd7423f76653

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Mar 22 17:46:12 2016 +0100

wined3d: Get resource info from the texture in surface_depth_blt().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 9840683..b86cb72 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2757,7 +2757,7 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
 static void surface_depth_blt(const struct wined3d_surface *surface, struct wined3d_context *context,
         GLuint texture, GLint x, GLint y, GLsizei w, GLsizei h, GLenum target)
 {
-    struct wined3d_device *device = surface->resource.device;
+    struct wined3d_device *device = surface->container->resource.device;
     const struct wined3d_gl_info *gl_info = context->gl_info;
     GLint compare_mode = GL_NONE;
     struct blt_info info;




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