Henri Verbeet : wined3d: Pass a texture instead of a surface to context_create().
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Mar 24 11:04:00 CDT 2016
Module: wine
Branch: master
Commit: 7bf2a3452880dd5d47287d00d1836d29abfcb9ff
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7bf2a3452880dd5d47287d00d1836d29abfcb9ff
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Mar 23 17:58:22 2016 +0100
wined3d: Pass a texture instead of a surface to context_create().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/context.c | 8 ++++----
dlls/wined3d/device.c | 6 ++----
dlls/wined3d/swapchain.c | 6 ++----
dlls/wined3d/wined3d_private.h | 2 +-
4 files changed, 9 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 31fd22a..0d6ba69 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1559,7 +1559,7 @@ HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc,
}
struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
- struct wined3d_surface *target, const struct wined3d_format *ds_format)
+ struct wined3d_texture *target, const struct wined3d_format *ds_format)
{
struct wined3d_device *device = swapchain->device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
@@ -1659,7 +1659,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
}
}
- color_format = target->container->resource.format;
+ color_format = target->resource.format;
/* In case of ORM_BACKBUFFER, make sure to request an alpha component for
* X4R4G4B4/X8R8G8B8 as we might need it for the backbuffer. */
@@ -1771,10 +1771,10 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
}
ret->swapchain = swapchain;
- ret->current_rt = target;
+ ret->current_rt = target->sub_resources[0].u.surface;
ret->tid = GetCurrentThreadId();
- ret->render_offscreen = wined3d_resource_is_offscreen(&target->container->resource);
+ ret->render_offscreen = wined3d_resource_is_offscreen(&target->resource);
ret->draw_buffers_mask = context_generate_rt_mask(GL_BACK);
ret->valid = 1;
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 5a523d3..dbfa86c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4554,7 +4554,7 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d
static HRESULT create_primary_opengl_context(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
{
struct wined3d_context *context;
- struct wined3d_surface *target;
+ struct wined3d_texture *target;
HRESULT hr;
if (FAILED(hr = device->shader_backend->shader_alloc_private(device,
@@ -4581,9 +4581,7 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru
return E_OUTOFMEMORY;
}
- target = swapchain->back_buffers
- ? surface_from_resource(wined3d_texture_get_sub_resource(swapchain->back_buffers[0], 0))
- : surface_from_resource(wined3d_texture_get_sub_resource(swapchain->front_buffer, 0));
+ target = swapchain->back_buffers ? swapchain->back_buffers[0] : swapchain->front_buffer;
if (!(context = context_create(swapchain, target, swapchain->ds_format)))
{
WARN("Failed to create context.\n");
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 7d02375..c2883bb 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -983,7 +983,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
for (i = 0; i < (sizeof(formats) / sizeof(*formats)); i++)
{
swapchain->ds_format = wined3d_get_format(gl_info, formats[i]);
- swapchain->context[0] = context_create(swapchain, front_buffer, swapchain->ds_format);
+ swapchain->context[0] = context_create(swapchain, swapchain->front_buffer, swapchain->ds_format);
if (swapchain->context[0]) break;
TRACE("Depth stencil format %s is not supported, trying next format\n",
debug_d3dformat(formats[i]));
@@ -1145,9 +1145,7 @@ static struct wined3d_context *swapchain_create_context(struct wined3d_swapchain
TRACE("Creating a new context for swapchain %p, thread %u.\n", swapchain, GetCurrentThreadId());
- if (!(ctx = context_create(swapchain,
- surface_from_resource(wined3d_texture_get_sub_resource(swapchain->front_buffer, 0)),
- swapchain->ds_format)))
+ if (!(ctx = context_create(swapchain, swapchain->front_buffer, swapchain->ds_format)))
{
ERR("Failed to create a new context for the swapchain\n");
return NULL;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 9e83e6a..c638c45 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1515,7 +1515,7 @@ void context_active_texture(struct wined3d_context *context, const struct wined3
unsigned int unit) DECLSPEC_HIDDEN;
void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint name) DECLSPEC_HIDDEN;
void context_check_fbo_status(const struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN;
-struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_surface *target,
+struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_texture *target,
const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
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