=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Recognize SM 4.1 ld2dms opcode.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Mar 28 09:12:36 CDT 2016
Module: wine
Branch: master
Commit: 463980431f4ddb9616261be94afd1b31bc4af8bb
URL: http://source.winehq.org/git/wine.git/?a=commit;h=463980431f4ddb9616261be94afd1b31bc4af8bb
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Fri Mar 25 19:53:35 2016 +0100
wined3d: Recognize SM 4.1 ld2dms opcode.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/shader.c | 1 +
dlls/wined3d/shader_sm4.c | 2 ++
dlls/wined3d/wined3d_private.h | 1 +
5 files changed, 6 insertions(+)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 99c21db..23219db 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5285,6 +5285,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_ITOF */ NULL,
/* WINED3DSIH_LABEL */ shader_hw_label,
/* WINED3DSIH_LD */ NULL,
+ /* WINED3DSIH_LD2DMS */ NULL,
/* WINED3DSIH_LD_STRUCTURED */ NULL,
/* WINED3DSIH_LIT */ shader_hw_map2gl,
/* WINED3DSIH_LOG */ shader_hw_scalar_op,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index e6ef82a..79eec10 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8171,6 +8171,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_ITOF */ shader_glsl_to_float,
/* WINED3DSIH_LABEL */ shader_glsl_label,
/* WINED3DSIH_LD */ shader_glsl_ld,
+ /* WINED3DSIH_LD2DMS */ NULL,
/* WINED3DSIH_LD_STRUCTURED */ NULL,
/* WINED3DSIH_LIT */ shader_glsl_lit,
/* WINED3DSIH_LOG */ shader_glsl_scalar_op,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index db30868..f45fbb8 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -113,6 +113,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_ITOF */ "itof",
/* WINED3DSIH_LABEL */ "label",
/* WINED3DSIH_LD */ "ld",
+ /* WINED3DSIH_LD2DMS */ "ld2dms",
/* WINED3DSIH_LD_STRUCTURED */ "ld_structured",
/* WINED3DSIH_LIT */ "lit",
/* WINED3DSIH_LOG */ "log",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 86c5b1b..6e1fe5d 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -135,6 +135,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_ISHL = 0x29,
WINED3D_SM4_OP_ITOF = 0x2b,
WINED3D_SM4_OP_LD = 0x2d,
+ WINED3D_SM4_OP_LD2DMS = 0x2e,
WINED3D_SM4_OP_LOG = 0x2f,
WINED3D_SM4_OP_LOOP = 0x30,
WINED3D_SM4_OP_LT = 0x31,
@@ -341,6 +342,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_ISHL, WINED3DSIH_ISHL, "I", "II"},
{WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "F", "I"},
{WINED3D_SM4_OP_LD, WINED3DSIH_LD, "U", "IR"},
+ {WINED3D_SM4_OP_LD2DMS, WINED3DSIH_LD2DMS, "U", "IRI"},
{WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, "F", "F"},
{WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, "", ""},
{WINED3D_SM4_OP_LT, WINED3DSIH_LT, "U", "FF"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 242268d..bc301b7 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -565,6 +565,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_ITOF,
WINED3DSIH_LABEL,
WINED3DSIH_LD,
+ WINED3DSIH_LD2DMS,
WINED3DSIH_LD_STRUCTURED,
WINED3DSIH_LIT,
WINED3DSIH_LOG,
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