=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Recognize SM 4.1 ld2dms opcode.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Mar 28 09:12:36 CDT 2016


Module: wine
Branch: master
Commit: 463980431f4ddb9616261be94afd1b31bc4af8bb
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=463980431f4ddb9616261be94afd1b31bc4af8bb

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri Mar 25 19:53:35 2016 +0100

wined3d: Recognize SM 4.1 ld2dms opcode.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 1 +
 dlls/wined3d/shader.c             | 1 +
 dlls/wined3d/shader_sm4.c         | 2 ++
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 6 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 99c21db..23219db 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5285,6 +5285,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_ITOF                          */ NULL,
     /* WINED3DSIH_LABEL                         */ shader_hw_label,
     /* WINED3DSIH_LD                            */ NULL,
+    /* WINED3DSIH_LD2DMS                        */ NULL,
     /* WINED3DSIH_LD_STRUCTURED                 */ NULL,
     /* WINED3DSIH_LIT                           */ shader_hw_map2gl,
     /* WINED3DSIH_LOG                           */ shader_hw_scalar_op,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index e6ef82a..79eec10 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8171,6 +8171,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_ITOF                          */ shader_glsl_to_float,
     /* WINED3DSIH_LABEL                         */ shader_glsl_label,
     /* WINED3DSIH_LD                            */ shader_glsl_ld,
+    /* WINED3DSIH_LD2DMS                        */ NULL,
     /* WINED3DSIH_LD_STRUCTURED                 */ NULL,
     /* WINED3DSIH_LIT                           */ shader_glsl_lit,
     /* WINED3DSIH_LOG                           */ shader_glsl_scalar_op,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index db30868..f45fbb8 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -113,6 +113,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_ITOF                          */ "itof",
     /* WINED3DSIH_LABEL                         */ "label",
     /* WINED3DSIH_LD                            */ "ld",
+    /* WINED3DSIH_LD2DMS                        */ "ld2dms",
     /* WINED3DSIH_LD_STRUCTURED                 */ "ld_structured",
     /* WINED3DSIH_LIT                           */ "lit",
     /* WINED3DSIH_LOG                           */ "log",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 86c5b1b..6e1fe5d 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -135,6 +135,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_ISHL                 = 0x29,
     WINED3D_SM4_OP_ITOF                 = 0x2b,
     WINED3D_SM4_OP_LD                   = 0x2d,
+    WINED3D_SM4_OP_LD2DMS               = 0x2e,
     WINED3D_SM4_OP_LOG                  = 0x2f,
     WINED3D_SM4_OP_LOOP                 = 0x30,
     WINED3D_SM4_OP_LT                   = 0x31,
@@ -341,6 +342,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_ISHL,                   WINED3DSIH_ISHL,                          "I",    "II"},
     {WINED3D_SM4_OP_ITOF,                   WINED3DSIH_ITOF,                          "F",    "I"},
     {WINED3D_SM4_OP_LD,                     WINED3DSIH_LD,                            "U",    "IR"},
+    {WINED3D_SM4_OP_LD2DMS,                 WINED3DSIH_LD2DMS,                        "U",    "IRI"},
     {WINED3D_SM4_OP_LOG,                    WINED3DSIH_LOG,                           "F",    "F"},
     {WINED3D_SM4_OP_LOOP,                   WINED3DSIH_LOOP,                          "",     ""},
     {WINED3D_SM4_OP_LT,                     WINED3DSIH_LT,                            "U",    "FF"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 242268d..bc301b7 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -565,6 +565,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_ITOF,
     WINED3DSIH_LABEL,
     WINED3DSIH_LD,
+    WINED3DSIH_LD2DMS,
     WINED3DSIH_LD_STRUCTURED,
     WINED3DSIH_LIT,
     WINED3DSIH_LOG,




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