Matteo Bruni : wined3d: Don't call glClampColorARB() on core profile.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Mar 28 09:12:36 CDT 2016


Module: wine
Branch: master
Commit: 9ba6784d22ee054b5cc692af84ee37b7b0e494f8
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9ba6784d22ee054b5cc692af84ee37b7b0e494f8

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Fri Mar 25 22:50:26 2016 +0100

wined3d: Don't call glClampColorARB() on core profile.

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 7c367e4..2dd7b29 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -7668,7 +7668,7 @@ static void shader_glsl_disable(void *shader_priv, struct wined3d_context *conte
     priv->vertex_pipe->vp_enable(gl_info, FALSE);
     priv->fragment_pipe->enable_extension(gl_info, FALSE);
 
-    if (gl_info->supported[ARB_COLOR_BUFFER_FLOAT])
+    if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] && gl_info->supported[ARB_COLOR_BUFFER_FLOAT])
     {
         GL_EXTCALL(glClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB, GL_FIXED_ONLY_ARB));
         checkGLcall("glClampColorARB");




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