=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Recognize SM5 hs_decls opcode.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Mar 30 10:00:29 CDT 2016
Module: wine
Branch: master
Commit: ba0041a938d8eaf697b28407ad5f471276547657
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ba0041a938d8eaf697b28407ad5f471276547657
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Tue Mar 29 12:14:55 2016 +0200
wined3d: Recognize SM5 hs_decls opcode.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/shader.c | 1 +
dlls/wined3d/shader_sm4.c | 2 ++
dlls/wined3d/wined3d_private.h | 1 +
5 files changed, 6 insertions(+)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index c32d64d..1dcb23f 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5273,6 +5273,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_FTOI */ NULL,
/* WINED3DSIH_FTOU */ NULL,
/* WINED3DSIH_GE */ NULL,
+ /* WINED3DSIH_HS_DECLS */ NULL,
/* WINED3DSIH_IADD */ NULL,
/* WINED3DSIH_IEQ */ NULL,
/* WINED3DSIH_IF */ NULL /* Hardcoded into the shader */,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 2fdcd9e..6f5f70b 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8167,6 +8167,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_FTOI */ shader_glsl_to_int,
/* WINED3DSIH_FTOU */ shader_glsl_to_uint,
/* WINED3DSIH_GE */ shader_glsl_relop,
+ /* WINED3DSIH_HS_DECLS */ shader_glsl_nop,
/* WINED3DSIH_IADD */ shader_glsl_binop,
/* WINED3DSIH_IEQ */ shader_glsl_relop,
/* WINED3DSIH_IF */ shader_glsl_if,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 4baa72a..f617bcd 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -99,6 +99,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_FTOI */ "ftoi",
/* WINED3DSIH_FTOU */ "ftou",
/* WINED3DSIH_GE */ "ge",
+ /* WINED3DSIH_HS_DECLS */ "hs_decls",
/* WINED3DSIH_IADD */ "iadd",
/* WINED3DSIH_IEQ */ "ieq",
/* WINED3DSIH_IF */ "if",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 5c5a2a4..502de7c 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -184,6 +184,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
WINED3D_SM4_OP_DCL_TEMPS = 0x68,
WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
+ WINED3D_SM5_OP_HS_DECLS = 0x71,
WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
WINED3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
@@ -396,6 +397,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", ""},
{WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""},
{WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", ""},
+ {WINED3D_SM5_OP_HS_DECLS, WINED3DSIH_HS_DECLS, "", ""},
{WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "f", "f"},
{WINED3D_SM5_OP_DERIV_RTX_FINE, WINED3DSIH_DSX_FINE, "f", "f"},
{WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "f", "f"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7bb4e09..daa52ab 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -555,6 +555,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_FTOI,
WINED3DSIH_FTOU,
WINED3DSIH_GE,
+ WINED3DSIH_HS_DECLS,
WINED3DSIH_IADD,
WINED3DSIH_IEQ,
WINED3DSIH_IF,
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