Henri Verbeet : wined3d: Use the texture dimension helpers in prepare_ds_clear().

Alexandre Julliard julliard at wine.codeweavers.com
Thu Mar 31 11:42:55 CDT 2016


Module: wine
Branch: master
Commit: 8ade2418ef467552436700afeda7511d1257107b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=8ade2418ef467552436700afeda7511d1257107b

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Mar 30 21:30:17 2016 +0200

wined3d: Use the texture dimension helpers in prepare_ds_clear().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 033bb58..395bbee 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -241,7 +241,9 @@ static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context
     {
         /* Depth buffer was discarded, make it entirely current in its new location since
          * there is no other place where we would get data anyway. */
-        SetRect(out_rect, 0, 0, ds->resource.width, ds->resource.height);
+        SetRect(out_rect, 0, 0,
+                wined3d_texture_get_level_width(ds->container, ds->texture_level),
+                wined3d_texture_get_level_height(ds->container, ds->texture_level));
         return;
     }
 




More information about the wine-cvs mailing list