Francois Gouget : wined3d: Make wined3d_texture_set_dirty() static.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue May 17 11:19:39 CDT 2016
Module: wine
Branch: master
Commit: 08736f50486e60489b86b15acc19010ec5375814
URL: http://source.winehq.org/git/wine.git/?a=commit;h=08736f50486e60489b86b15acc19010ec5375814
Author: Francois Gouget <fgouget at free.fr>
Date: Sun May 15 15:39:46 2016 +0200
wined3d: Make wined3d_texture_set_dirty() static.
Signed-off-by: Francois Gouget <fgouget at free.fr>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/texture.c | 10 +++++-----
dlls/wined3d/wined3d_private.h | 1 -
2 files changed, 5 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 3a03bb6..53dbb2f 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -116,6 +116,11 @@ void wined3d_texture_validate_location(struct wined3d_texture *texture,
TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource->locations));
}
+static void wined3d_texture_set_dirty(struct wined3d_texture *texture)
+{
+ texture->flags &= ~(WINED3D_TEXTURE_RGB_VALID | WINED3D_TEXTURE_SRGB_VALID);
+}
+
void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, DWORD location)
{
@@ -430,11 +435,6 @@ void wined3d_texture_set_swapchain(struct wined3d_texture *texture, struct wined
wined3d_resource_update_draw_binding(&texture->resource);
}
-void wined3d_texture_set_dirty(struct wined3d_texture *texture)
-{
- texture->flags &= ~(WINED3D_TEXTURE_RGB_VALID | WINED3D_TEXTURE_SRGB_VALID);
-}
-
/* Context activation is done by the caller. */
void wined3d_texture_bind(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 59c5800..7ac0319 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2586,7 +2586,6 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void wined3d_texture_prepare_texture(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
-void wined3d_texture_set_dirty(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
void wined3d_texture_set_map_binding(struct wined3d_texture *texture, DWORD map_binding) DECLSPEC_HIDDEN;
void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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