Michael Stefaniuc : wined3d: Initialize a RECT to avoid compiler warnings.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue May 17 11:19:39 CDT 2016
Module: wine
Branch: master
Commit: f22be3afb1d9dfa4e517fe8dcd38aeb9716f5827
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f22be3afb1d9dfa4e517fe8dcd38aeb9716f5827
Author: Michael Stefaniuc <mstefani at redhat.de>
Date: Mon May 16 02:48:03 2016 +0200
wined3d: Initialize a RECT to avoid compiler warnings.
Signed-off-by: Michael Stefaniuc <mstefani at redhat.de>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d1f77ca..fa33667 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -302,7 +302,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
GLbitfield clear_mask = 0;
BOOL render_offscreen;
unsigned int i;
- RECT ds_rect;
+ RECT ds_rect = {0};
context = context_acquire(device, target);
if (!context->valid)
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