Michael Stefaniuc : wined3d: Initialize a RECT to avoid compiler warnings.

Alexandre Julliard julliard at wine.codeweavers.com
Tue May 17 11:19:39 CDT 2016


Module: wine
Branch: master
Commit: f22be3afb1d9dfa4e517fe8dcd38aeb9716f5827
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f22be3afb1d9dfa4e517fe8dcd38aeb9716f5827

Author: Michael Stefaniuc <mstefani at redhat.de>
Date:   Mon May 16 02:48:03 2016 +0200

wined3d: Initialize a RECT to avoid compiler warnings.

Signed-off-by: Michael Stefaniuc <mstefani at redhat.de>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d1f77ca..fa33667 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -302,7 +302,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
     GLbitfield clear_mask = 0;
     BOOL render_offscreen;
     unsigned int i;
-    RECT ds_rect;
+    RECT ds_rect = {0};
 
     context = context_acquire(device, target);
     if (!context->valid)




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