Henri Verbeet : wined3d: Only allow 256 vertex shader vec4's.

Alexandre Julliard julliard at wine.codeweavers.com
Tue May 17 11:19:39 CDT 2016


Module: wine
Branch: master
Commit: aa5ccba8684bef5d7f6d409c68fdf39de22a22a1
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=aa5ccba8684bef5d7f6d409c68fdf39de22a22a1

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue May 17 14:01:45 2016 +0200

wined3d: Only allow 256 vertex shader vec4's.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c | 11 +++--------
 dlls/wined3d/device.c             |  4 ++--
 dlls/wined3d/glsl_shader.c        | 17 ++++++-----------
 dlls/wined3d/stateblock.c         | 26 +++-----------------------
 dlls/wined3d/wined3d_private.h    |  7 ++++---
 5 files changed, 18 insertions(+), 47 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=aa5ccba8684bef5d7f6d409c68fdf39de22a22a1



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