Henri Verbeet : wined3d: Only allow 256 vertex shader vec4's.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue May 17 11:19:39 CDT 2016
Module: wine
Branch: master
Commit: aa5ccba8684bef5d7f6d409c68fdf39de22a22a1
URL: http://source.winehq.org/git/wine.git/?a=commit;h=aa5ccba8684bef5d7f6d409c68fdf39de22a22a1
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue May 17 14:01:45 2016 +0200
wined3d: Only allow 256 vertex shader vec4's.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/arb_program_shader.c | 11 +++--------
dlls/wined3d/device.c | 4 ++--
dlls/wined3d/glsl_shader.c | 17 ++++++-----------
dlls/wined3d/stateblock.c | 26 +++-----------------------
dlls/wined3d/wined3d_private.h | 7 ++++---
5 files changed, 18 insertions(+), 47 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=aa5ccba8684bef5d7f6d409c68fdf39de22a22a1
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