=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Forbid to create BC{1, 2, 3}_UNORM_SRGB 3D textures.

Alexandre Julliard julliard at wine.codeweavers.com
Thu May 19 10:32:07 CDT 2016


Module: wine
Branch: master
Commit: f9705e3c6cb3592295e4ec4d3d7284f03c0b6055
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f9705e3c6cb3592295e4ec4d3d7284f03c0b6055

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu May 19 10:49:42 2016 +0200

wined3d: Forbid to create BC{1, 2, 3}_UNORM_SRGB 3D textures.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/utils.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index cbfd368..8769bd7 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -3072,10 +3072,16 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
     gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
     idx = get_format_idx(WINED3DFMT_BC1_UNORM);
     gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
+    idx = get_format_idx(WINED3DFMT_BC1_UNORM_SRGB);
+    gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
     idx = get_format_idx(WINED3DFMT_BC2_UNORM);
     gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
+    idx = get_format_idx(WINED3DFMT_BC2_UNORM_SRGB);
+    gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
     idx = get_format_idx(WINED3DFMT_BC3_UNORM);
     gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
+    idx = get_format_idx(WINED3DFMT_BC3_UNORM_SRGB);
+    gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
     /* Similarly with ATI1N / ATI2N and GL_ARB_texture_compression_rgtc. */
     idx = get_format_idx(WINED3DFMT_ATI1N);
     gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;




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