Matteo Bruni : wined3d: Clean up VS-PS interface matching in GLSL.

Alexandre Julliard julliard at wine.codeweavers.com
Mon May 23 10:27:44 CDT 2016


Module: wine
Branch: master
Commit: 2c90b9aee068c74546139ce728c837cc5ebc5d5d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=2c90b9aee068c74546139ce728c837cc5ebc5d5d

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Fri May 20 19:55:53 2016 +0200

wined3d: Clean up VS-PS interface matching in GLSL.

It makes easier to add similar handling for GS inputs and outputs.
Functionally this should be a NOP.

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 138 ++++++++++++++++++++++++++-------------------
 1 file changed, 80 insertions(+), 58 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=2c90b9aee068c74546139ce728c837cc5ebc5d5d



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