Matteo Bruni : wined3d: Clean up VS-PS interface matching in GLSL.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon May 23 10:27:44 CDT 2016
Module: wine
Branch: master
Commit: 2c90b9aee068c74546139ce728c837cc5ebc5d5d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2c90b9aee068c74546139ce728c837cc5ebc5d5d
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Fri May 20 19:55:53 2016 +0200
wined3d: Clean up VS-PS interface matching in GLSL.
It makes easier to add similar handling for GS inputs and outputs.
Functionally this should be a NOP.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 138 ++++++++++++++++++++++++++-------------------
1 file changed, 80 insertions(+), 58 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=2c90b9aee068c74546139ce728c837cc5ebc5d5d
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