Matteo Bruni : wined3d: Fixup vertex position in geometry shaders.

Alexandre Julliard julliard at wine.codeweavers.com
Mon May 23 10:27:44 CDT 2016


Module: wine
Branch: master
Commit: f5dc7a43b01542466aad5434c4f025f3afa613f3
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f5dc7a43b01542466aad5434c4f025f3afa613f3

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Fri May 20 19:55:57 2016 +0200

wined3d: Fixup vertex position in geometry shaders.

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c     | 73 +++++++++++++++++++++++++++++-------------
 dlls/wined3d/state.c           |  2 +-
 dlls/wined3d/wined3d_private.h |  2 +-
 3 files changed, 52 insertions(+), 25 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=f5dc7a43b01542466aad5434c4f025f3afa613f3



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