Henri Verbeet : wined3d: Store shader signatures directly in struct wined3d_shader_desc.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue May 24 11:08:35 CDT 2016
Module: wine
Branch: master
Commit: 569fcd33dca2e15048919bc296173662f0577cac
URL: http://source.winehq.org/git/wine.git/?a=commit;h=569fcd33dca2e15048919bc296173662f0577cac
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon May 23 18:06:29 2016 +0200
wined3d: Store shader signatures directly in struct wined3d_shader_desc.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/shader.c | 60 +++++++++++++++++---------------------------------
dlls/d3d8/shader.c | 8 +++----
dlls/d3d9/shader.c | 8 +++----
dlls/wined3d/shader.c | 41 +++++++++++++++-------------------
include/wine/wined3d.h | 4 ++--
5 files changed, 48 insertions(+), 73 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=569fcd33dca2e15048919bc296173662f0577cac
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