=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Pass context to delete_gl_buffer().

Alexandre Julliard julliard at winehq.org
Wed Nov 2 15:04:07 CDT 2016


Module: wine
Branch: master
Commit: 20eb55fdefa9f0b7a0864dce3b4a12b132dba651
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=20eb55fdefa9f0b7a0864dce3b4a12b132dba651

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed Nov  2 10:55:34 2016 +0100

wined3d: Pass context to delete_gl_buffer().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/buffer.c | 11 ++++++-----
 1 file changed, 6 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 70c718c..179f66c 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -138,9 +138,10 @@ static void buffer_bind(struct wined3d_buffer *buffer, struct wined3d_context *c
     GL_EXTCALL(glBindBuffer(buffer->buffer_type_hint, buffer->buffer_object));
 }
 
-/* Context activation is done by the caller */
-static void delete_gl_buffer(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info)
+/* Context activation is done by the caller. */
+static void delete_gl_buffer(struct wined3d_buffer *This, const struct wined3d_context *context)
 {
+    const struct wined3d_gl_info *gl_info = context->gl_info;
     struct wined3d_resource *resource = &This->resource;
 
     if(!This->buffer_object) return;
@@ -256,7 +257,7 @@ fail:
     /* Clean up all BO init, but continue because we can work without a BO :-) */
     ERR("Failed to create a buffer object. Continuing, but performance issues may occur.\n");
     buffer->flags &= ~WINED3D_BUFFER_USE_BO;
-    delete_gl_buffer(buffer, gl_info);
+    delete_gl_buffer(buffer, context);
     buffer_clear_dirty_areas(buffer);
     return FALSE;
 }
@@ -662,7 +663,7 @@ static void buffer_unload(struct wined3d_resource *resource)
             buffer->flags &= ~WINED3D_BUFFER_DOUBLEBUFFER;
 
         wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_BUFFER);
-        delete_gl_buffer(buffer, context->gl_info);
+        delete_gl_buffer(buffer, context);
         buffer_clear_dirty_areas(buffer);
 
         context_release(context);
@@ -691,7 +692,7 @@ static void wined3d_buffer_destroy_object(void *object)
     if (buffer->buffer_object)
     {
         context = context_acquire(buffer->resource.device, NULL);
-        delete_gl_buffer(buffer, context->gl_info);
+        delete_gl_buffer(buffer, context);
         context_release(context);
 
         HeapFree(GetProcessHeap(), 0, buffer->conversion_map);




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