=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Pass context to delete_gl_buffer().
Alexandre Julliard
julliard at winehq.org
Wed Nov 2 15:04:07 CDT 2016
Module: wine
Branch: master
Commit: 20eb55fdefa9f0b7a0864dce3b4a12b132dba651
URL: http://source.winehq.org/git/wine.git/?a=commit;h=20eb55fdefa9f0b7a0864dce3b4a12b132dba651
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Wed Nov 2 10:55:34 2016 +0100
wined3d: Pass context to delete_gl_buffer().
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/buffer.c | 11 ++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 70c718c..179f66c 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -138,9 +138,10 @@ static void buffer_bind(struct wined3d_buffer *buffer, struct wined3d_context *c
GL_EXTCALL(glBindBuffer(buffer->buffer_type_hint, buffer->buffer_object));
}
-/* Context activation is done by the caller */
-static void delete_gl_buffer(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info)
+/* Context activation is done by the caller. */
+static void delete_gl_buffer(struct wined3d_buffer *This, const struct wined3d_context *context)
{
+ const struct wined3d_gl_info *gl_info = context->gl_info;
struct wined3d_resource *resource = &This->resource;
if(!This->buffer_object) return;
@@ -256,7 +257,7 @@ fail:
/* Clean up all BO init, but continue because we can work without a BO :-) */
ERR("Failed to create a buffer object. Continuing, but performance issues may occur.\n");
buffer->flags &= ~WINED3D_BUFFER_USE_BO;
- delete_gl_buffer(buffer, gl_info);
+ delete_gl_buffer(buffer, context);
buffer_clear_dirty_areas(buffer);
return FALSE;
}
@@ -662,7 +663,7 @@ static void buffer_unload(struct wined3d_resource *resource)
buffer->flags &= ~WINED3D_BUFFER_DOUBLEBUFFER;
wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_BUFFER);
- delete_gl_buffer(buffer, context->gl_info);
+ delete_gl_buffer(buffer, context);
buffer_clear_dirty_areas(buffer);
context_release(context);
@@ -691,7 +692,7 @@ static void wined3d_buffer_destroy_object(void *object)
if (buffer->buffer_object)
{
context = context_acquire(buffer->resource.device, NULL);
- delete_gl_buffer(buffer, context->gl_info);
+ delete_gl_buffer(buffer, context);
context_release(context);
HeapFree(GetProcessHeap(), 0, buffer->conversion_map);
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