=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Invalidate STATE_CONSTANT_BUFFER(*) device state in buffer_destroy_buffer_object() when needed.
Alexandre Julliard
julliard at winehq.org
Wed Nov 2 15:04:07 CDT 2016
Module: wine
Branch: master
Commit: de19ba7c23b3fd3c80ce7221bdb3ce138b3d4400
URL: http://source.winehq.org/git/wine.git/?a=commit;h=de19ba7c23b3fd3c80ce7221bdb3ce138b3d4400
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Wed Nov 2 10:55:36 2016 +0100
wined3d: Invalidate STATE_CONSTANT_BUFFER(*) device state in buffer_destroy_buffer_object() when needed.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/buffer.c | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index d2b54be..72c45ee 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -162,6 +162,15 @@ static void buffer_destroy_buffer_object(struct wined3d_buffer *buffer, const st
device_invalidate_state(resource->device, STATE_STREAMSRC);
if (buffer->bind_flags & WINED3D_BIND_INDEX_BUFFER)
device_invalidate_state(resource->device, STATE_INDEXBUFFER);
+ if (buffer->bind_flags & WINED3D_BIND_CONSTANT_BUFFER)
+ {
+ device_invalidate_state(resource->device, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX));
+ device_invalidate_state(resource->device, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL));
+ device_invalidate_state(resource->device, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN));
+ device_invalidate_state(resource->device, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY));
+ device_invalidate_state(resource->device, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL));
+ device_invalidate_state(resource->device, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE));
+ }
}
if (buffer->query)
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