=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d9/tests: Add test for evicting bound resources.

Alexandre Julliard julliard at winehq.org
Thu Nov 3 14:26:20 CDT 2016


Module: wine
Branch: master
Commit: 5b0cd6fa3e67f9799829bd5769f078351b00dd27
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5b0cd6fa3e67f9799829bd5769f078351b00dd27

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu Nov  3 12:21:12 2016 +0100

d3d9/tests: Add test for evicting bound resources.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/tests/visual.c | 138 +++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 138 insertions(+)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 20e3eb9..e25e85c 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -21931,6 +21931,143 @@ done:
     DestroyWindow(window);
 }
 
+static void test_evict_bound_resources(void)
+{
+    IDirect3DVertexBuffer9 *vb;
+    IDirect3DIndexBuffer9 *ib;
+    IDirect3DDevice9 *device;
+    IDirect3D9 *d3d9;
+    ULONG refcount;
+    D3DCOLOR color;
+    HWND window;
+    void *data;
+    HRESULT hr;
+
+    static const D3DMATRIX mat =
+    {{{
+        1.0f, 0.0f, 0.0f, 0.0f,
+        0.0f, 1.0f, 0.0f, 0.0f,
+        0.0f, 0.0f, 1.0f, 0.0f,
+        0.0f, 0.0f, 0.0f, 1.0f,
+    }}};
+    static const struct
+    {
+        struct vec3 position;
+        DWORD diffuse;
+    }
+    green_quad[] =
+    {
+        {{-1.0f, -1.0f, 0.1f}, D3DCOLOR_ARGB(0x7f, 0x00, 0xff, 0x00)},
+        {{-1.0f,  1.0f, 0.1f}, D3DCOLOR_ARGB(0x7f, 0x00, 0xff, 0x00)},
+        {{ 1.0f, -1.0f, 0.1f}, D3DCOLOR_ARGB(0x7f, 0x00, 0xff, 0x00)},
+        {{ 1.0f,  1.0f, 0.1f}, D3DCOLOR_ARGB(0x7f, 0x00, 0xff, 0x00)},
+    };
+    static const unsigned short indices[] = {0, 1, 2, 3, 2, 1};
+
+    window = create_window();
+    d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
+    ok(!!d3d9, "Failed to create a D3D object.\n");
+
+    if (!(device = create_device(d3d9, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device.\n");
+        IDirect3D9_Release(d3d9);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0,
+            D3DFMT_INDEX16, D3DPOOL_MANAGED, &ib, NULL);
+    ok(SUCCEEDED(hr), "Failed to create index buffer, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(green_quad), 0,
+            D3DFVF_XYZ | D3DFVF_DIFFUSE, D3DPOOL_MANAGED, &vb, NULL);
+    ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &mat);
+    ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &mat);
+    ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &mat);
+    ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE);
+    ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE);
+    ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE);
+    ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, FALSE);
+    ok(SUCCEEDED(hr), "Failed to disable stencil test, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
+    ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+    ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, FALSE);
+    ok(SUCCEEDED(hr), "Failed to disable blending, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+    ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
+    ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+    ok(SUCCEEDED(hr), "Failed to set alpha op, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
+    ok(SUCCEEDED(hr), "Failed to set alpha arg, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
+    ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
+
+    hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(green_quad), (void **)&data, 0);
+    ok(hr == D3D_OK, "Failed to lock vertex buffer, hr %#x.\n", hr);
+    memcpy(data, green_quad, sizeof(green_quad));
+    hr = IDirect3DVertexBuffer9_Unlock(vb);
+    ok(hr == D3D_OK, "Failed to unlock vertex buffer, hr %#x.\n", hr);
+
+    hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), (void **)&data, 0);
+    ok(hr == D3D_OK, "Failed to lock index buffer, hr %#x.\n", hr);
+    memcpy(data, indices, sizeof(indices));
+    hr = IDirect3DIndexBuffer9_Unlock(ib);
+    ok(hr == D3D_OK, "Failed to unlock index buffer, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_SetIndices(device, ib);
+    ok(hr == D3D_OK, "Failed to set index buffer, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, 4 * sizeof(DWORD));
+    ok(hr == D3D_OK, "Failed to set stream source, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
+    ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 0, 4, 0, 2);
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+    color = getPixelColor(device, 320, 240);
+    ok(color_match(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
+
+    hr = IDirect3DDevice9_EvictManagedResources(device);
+    ok(hr == D3D_OK, "Failed to evict managed resources, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
+    ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 0, 4, 0, 2);
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+    color = getPixelColor(device, 320, 240);
+    ok(color_match(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
+
+    IDirect3DIndexBuffer9_Release(ib);
+    IDirect3DVertexBuffer9_Release(vb);
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D9_Release(d3d9);
+    DestroyWindow(window);
+}
+
 START_TEST(visual)
 {
     D3DADAPTER_IDENTIFIER9 identifier;
@@ -22056,4 +22193,5 @@ START_TEST(visual)
     test_color_clamping();
     test_line_antialiasing_blending();
     test_dsy();
+    test_evict_bound_resources();
 }




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