Andrey Gusev : d3dx11: Add D3DX11SaveTextureToMemory stub.

Alexandre Julliard julliard at winehq.org
Fri Nov 4 15:15:54 CDT 2016


Module: wine
Branch: master
Commit: 0951a1b6db1ed219058f82c330e22d9d9bfc8516
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=0951a1b6db1ed219058f82c330e22d9d9bfc8516

Author: Andrey Gusev <andrey.goosev at gmail.com>
Date:   Fri Nov  4 15:43:21 2016 +0100

d3dx11: Add D3DX11SaveTextureToMemory stub.

Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3dx11_42/Makefile.in    |  3 ++-
 dlls/d3dx11_42/d3dx11_42.spec |  2 +-
 dlls/d3dx11_43/Makefile.in    |  3 ++-
 dlls/d3dx11_43/d3dx11_43.spec |  2 +-
 dlls/d3dx11_43/texture.c      | 35 +++++++++++++++++++++++++++++++++++
 include/d3dx11tex.h           |  3 +++
 6 files changed, 44 insertions(+), 4 deletions(-)

diff --git a/dlls/d3dx11_42/Makefile.in b/dlls/d3dx11_42/Makefile.in
index 3ed7fd3..d20f660 100644
--- a/dlls/d3dx11_42/Makefile.in
+++ b/dlls/d3dx11_42/Makefile.in
@@ -4,6 +4,7 @@ PARENTSRC = ../d3dx11_43
 
 C_SRCS = \
 	async.c \
-	d3dx11_42.c
+	d3dx11_42.c \
+	texture.c
 
 RC_SRCS = version.rc
diff --git a/dlls/d3dx11_42/d3dx11_42.spec b/dlls/d3dx11_42/d3dx11_42.spec
index 45e8482..f97ec24 100644
--- a/dlls/d3dx11_42/d3dx11_42.spec
+++ b/dlls/d3dx11_42/d3dx11_42.spec
@@ -41,4 +41,4 @@
 @ stub D3DX11SHProjectCubeMap
 @ stub D3DX11SaveTextureToFileA
 @ stub D3DX11SaveTextureToFileW
-@ stub D3DX11SaveTextureToMemory
+@ stdcall D3DX11SaveTextureToMemory(ptr ptr long ptr long)
diff --git a/dlls/d3dx11_43/Makefile.in b/dlls/d3dx11_43/Makefile.in
index 1cc4911..d5c5b45 100644
--- a/dlls/d3dx11_43/Makefile.in
+++ b/dlls/d3dx11_43/Makefile.in
@@ -4,6 +4,7 @@ IMPORTS   = d3dcompiler
 
 C_SRCS = \
 	async.c \
-	d3dx11_43.c
+	d3dx11_43.c \
+	texture.c
 
 RC_SRCS = version.rc
diff --git a/dlls/d3dx11_43/d3dx11_43.spec b/dlls/d3dx11_43/d3dx11_43.spec
index 7c3a598..0a6350c 100644
--- a/dlls/d3dx11_43/d3dx11_43.spec
+++ b/dlls/d3dx11_43/d3dx11_43.spec
@@ -41,4 +41,4 @@
 @ stub D3DX11SHProjectCubeMap
 @ stub D3DX11SaveTextureToFileA
 @ stub D3DX11SaveTextureToFileW
-@ stub D3DX11SaveTextureToMemory
+@ stdcall D3DX11SaveTextureToMemory(ptr ptr long ptr long)
diff --git a/dlls/d3dx11_43/texture.c b/dlls/d3dx11_43/texture.c
new file mode 100644
index 0000000..832f64f
--- /dev/null
+++ b/dlls/d3dx11_43/texture.c
@@ -0,0 +1,35 @@
+/*
+ * Copyright 2016 Andrey Gusev
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "config.h"
+#include "wine/port.h"
+#include "d3dx11.h"
+#include "d3dcompiler.h"
+
+#include "wine/debug.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
+
+HRESULT WINAPI D3DX11SaveTextureToMemory(ID3D11DeviceContext *context, ID3D11Resource *texture,
+        D3DX11_IMAGE_FILE_FORMAT format, ID3D10Blob **buffer, UINT flags)
+{
+    FIXME("context %p, texture %p, format %u, buffer %p, flags %#x stub!\n",
+            context, texture, format, buffer, flags);
+
+    return E_NOTIMPL;
+}
diff --git a/include/d3dx11tex.h b/include/d3dx11tex.h
index 0217777..bd22f32 100644
--- a/include/d3dx11tex.h
+++ b/include/d3dx11tex.h
@@ -92,6 +92,9 @@ HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *s
 HRESULT WINAPI D3DX11GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX11ThreadPump *pump,
         D3DX11_IMAGE_INFO *img_info, HRESULT *hresult);
 
+HRESULT WINAPI D3DX11SaveTextureToMemory(ID3D11DeviceContext *context, ID3D11Resource *texture,
+        D3DX11_IMAGE_FILE_FORMAT format, ID3D10Blob **buffer, UINT flags);
+
 #ifdef __cplusplus
 }
 #endif




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