=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11/tests: Fix test failures in test_render_target_views().
Alexandre Julliard
julliard at winehq.org
Tue Nov 8 13:39:35 CST 2016
Module: wine
Branch: master
Commit: b4e334db5182cc68042c1c5e983034385dd0a329
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b4e334db5182cc68042c1c5e983034385dd0a329
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Tue Nov 8 12:11:50 2016 +0100
d3d11/tests: Fix test failures in test_render_target_views().
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/tests/d3d11.c | 18 +++++++++++++++++-
1 file changed, 17 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 7ae4bd1..54df386 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -6312,7 +6312,8 @@ static void test_render_target_views(void)
ID3D11RenderTargetView *rtv;
ID3D11Texture2D *texture;
ID3D11Device *device;
- unsigned int i, j;
+ unsigned int i, j, k;
+ void *data;
HRESULT hr;
if (!init_test_context(&test_context, NULL))
@@ -6331,6 +6332,9 @@ static void test_render_target_views(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
+ data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, texture_desc.Width * texture_desc.Height * 4);
+ ok(!!data, "Failed to allocate memory.\n");
+
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
const struct test *test = &tests[i];
@@ -6346,6 +6350,17 @@ static void test_render_target_views(void)
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv);
ok(SUCCEEDED(hr), "Test %u: Failed to create render target view, hr %#x.\n", i, hr);
+ for (j = 0; j < texture_desc.ArraySize; ++j)
+ {
+ for (k = 0; k < texture_desc.MipLevels; ++k)
+ {
+ unsigned int sub_resource_idx = j * texture_desc.MipLevels + k;
+ ID3D11DeviceContext_UpdateSubresource(context,
+ (ID3D11Resource *)texture, sub_resource_idx, NULL, data, texture_desc.Width * 4, 0);
+ }
+ }
+ check_texture_color(texture, 0, 0);
+
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
draw_color_quad(&test_context, &red);
@@ -6358,6 +6373,7 @@ static void test_render_target_views(void)
ID3D11Texture2D_Release(texture);
}
+ HeapFree(GetProcessHeap(), 0, data);
release_test_context(&test_context);
}
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