=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d10core/tests: Remove test_buffer_data_init().

Alexandre Julliard julliard at winehq.org
Wed Nov 9 13:47:02 CST 2016


Module: wine
Branch: master
Commit: 81e7e6cc1fb78c1de5855b699b335a47b8efff56
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=81e7e6cc1fb78c1de5855b699b335a47b8efff56

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed Nov  9 12:35:28 2016 +0100

d3d10core/tests: Remove test_buffer_data_init().

This test fails consistently on Windows 10 with Intel GPU, and MSDN says
that the initial content of the resource memory is undefined. Moreover,
failures in other tests have shown that the initial buffer data is not
always initialized on other vendors GPUs.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d10core/tests/device.c | 28 ----------------------------
 1 file changed, 28 deletions(-)

diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index fbce77d..0633470 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -6931,33 +6931,6 @@ static void test_copy_subresource_region(void)
     release_test_context(&test_context);
 }
 
-static void test_buffer_data_init(void)
-{
-    struct resource_readback rb;
-    ID3D10Buffer *buffer;
-    ID3D10Device *device;
-    unsigned int i;
-
-    if (!(device = create_device()))
-    {
-        skip("Failed to create device.\n");
-        return;
-    }
-
-    buffer = create_buffer(device, D3D10_BIND_SHADER_RESOURCE, 1024, NULL);
-
-    get_buffer_readback(buffer, &rb);
-    for (i = 0; i < rb.width; ++i)
-    {
-        DWORD r = get_readback_color(&rb, i / sizeof(DWORD), 0);
-        ok(!r, "Got unexpected result %#x at offset %u.\n", r, i);
-    }
-    release_resource_readback(&rb);
-
-    ID3D10Buffer_Release(buffer);
-    ID3D10Device_Release(device);
-}
-
 static void test_texture_data_init(void)
 {
     static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
@@ -9753,7 +9726,6 @@ START_TEST(device)
     test_fragment_coords();
     test_update_subresource();
     test_copy_subresource_region();
-    test_buffer_data_init();
     test_texture_data_init();
     test_check_multisample_quality_levels();
     test_cb_relative_addressing();




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