=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Add support for WINED3DFMT_R8G8_SINT format.

Alexandre Julliard julliard at winehq.org
Thu Nov 10 14:37:54 CST 2016


Module: wine
Branch: master
Commit: dbbb7217c676b6cf668a03c217235059918f43c2
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=dbbb7217c676b6cf668a03c217235059918f43c2

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu Nov 10 12:39:10 2016 +0100

wined3d: Add support for WINED3DFMT_R8G8_SINT format.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/utils.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 3471131..103a5b6 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -244,6 +244,7 @@ static const struct wined3d_typed_format_info typed_formats[] =
     {WINED3DFMT_R8G8_SNORM,             WINED3DFMT_R8G8_TYPELESS,         "ii"},
     {WINED3DFMT_R8G8_UNORM,             WINED3DFMT_R8G8_TYPELESS,         "uu"},
     {WINED3DFMT_R8G8_UINT,              WINED3DFMT_R8G8_TYPELESS,         "UU"},
+    {WINED3DFMT_R8G8_SINT,              WINED3DFMT_R8G8_TYPELESS,         "II"},
     {WINED3DFMT_R16_UNORM,              WINED3DFMT_R16_TYPELESS,          "u"},
     {WINED3DFMT_R16_UINT,               WINED3DFMT_R16_TYPELESS,          "U"},
     {WINED3DFMT_R16_SINT,               WINED3DFMT_R16_TYPELESS,          "I"},
@@ -1313,6 +1314,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             GL_RG_INTEGER,              GL_UNSIGNED_BYTE,                 0,
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
             ARB_TEXTURE_RG,             NULL},
+    {WINED3DFMT_R8G8_SINT,              GL_RG8I,                          GL_RG8I,                                0,
+            GL_RG_INTEGER,              GL_BYTE,                          0,
+            WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
+            ARB_TEXTURE_RG,             NULL},
     {WINED3DFMT_R32_UINT,               GL_R32UI,                         GL_R32UI,                               0,
             GL_RED_INTEGER,             GL_UNSIGNED_INT,                  0,
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,




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