=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Add support for WINED3DFMT_R8_SNORM format.

Alexandre Julliard julliard at winehq.org
Tue Nov 15 17:56:15 CST 2016


Module: wine
Branch: master
Commit: c859158d649d500c8b21d2550ee84c7d2d9283ba
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=c859158d649d500c8b21d2550ee84c7d2d9283ba

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Mon Nov 14 17:31:21 2016 +0100

wined3d: Add support for WINED3DFMT_R8_SNORM format.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/utils.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 5530aad..0d90ad3 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -252,6 +252,7 @@ static const struct wined3d_typed_format_info typed_formats[] =
     {WINED3DFMT_R16_FLOAT,              WINED3DFMT_R16_TYPELESS,          "F"},
     {WINED3DFMT_D16_UNORM,              WINED3DFMT_R16_TYPELESS,          "D"},
     {WINED3DFMT_R8_UNORM,               WINED3DFMT_R8_TYPELESS,           "u"},
+    {WINED3DFMT_R8_SNORM,               WINED3DFMT_R8_TYPELESS,           "i"},
     {WINED3DFMT_R8_UINT,                WINED3DFMT_R8_TYPELESS,           "U"},
     {WINED3DFMT_R8_SINT,                WINED3DFMT_R8_TYPELESS,           "I"},
     {WINED3DFMT_BC1_UNORM_SRGB,         WINED3DFMT_BC1_TYPELESS,          ""},
@@ -1484,6 +1485,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
             | WINED3DFMT_FLAG_RENDERTARGET,
             EXT_TEXTURE_SNORM,          NULL},
+    {WINED3DFMT_R8_SNORM,               GL_R8_SNORM,                      GL_R8_SNORM,                           0,
+            GL_RED,                     GL_BYTE,                          0,
+            WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
+            | WINED3DFMT_FLAG_RENDERTARGET,
+            EXT_TEXTURE_SNORM,          NULL},
     /* Depth stencil formats */
     {WINED3DFMT_D16_LOCKABLE,           GL_DEPTH_COMPONENT,               GL_DEPTH_COMPONENT,                     0,
             GL_DEPTH_COMPONENT,         GL_UNSIGNED_SHORT,                0,




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