=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Extract resource type info to shared table.
Alexandre Julliard
julliard at winehq.org
Thu Nov 24 16:27:59 CST 2016
Module: wine
Branch: master
Commit: 4b8bcdf8f63183ec509783ed3a64cfe2a7dfa678
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4b8bcdf8f63183ec509783ed3a64cfe2a7dfa678
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Wed Nov 23 14:36:12 2016 +0100
wined3d: Extract resource type info to shared table.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 80 ++++++++++++++++------------------------------
1 file changed, 27 insertions(+), 53 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 9a1556d..74a6060 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -50,6 +50,26 @@ WINE_DECLARE_DEBUG_CHANNEL(winediag);
#define WINED3D_GLSL_SAMPLE_LOAD 0x08
#define WINED3D_GLSL_SAMPLE_OFFSET 0x10
+static const struct
+{
+ unsigned int coord_size;
+ unsigned int resinfo_size;
+ const char *type_part;
+}
+resource_type_info[] =
+{
+ {0, 0, ""}, /* WINED3D_SHADER_RESOURCE_NONE */
+ {1, 1, ""}, /* WINED3D_SHADER_RESOURCE_BUFFER */
+ {1, 1, "1D"}, /* WINED3D_SHADER_RESOURCE_TEXTURE_1D */
+ {2, 2, "2D"}, /* WINED3D_SHADER_RESOURCE_TEXTURE_2D */
+ {2, 2, ""}, /* WINED3D_SHADER_RESOURCE_TEXTURE_2DMS */
+ {3, 3, "3D"}, /* WINED3D_SHADER_RESOURCE_TEXTURE_3D */
+ {3, 2, "Cube"}, /* WINED3D_SHADER_RESOURCE_TEXTURE_CUBE */
+ {2, 2, ""}, /* WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY */
+ {3, 3, "2DArray"}, /* WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY */
+ {3, 3, ""}, /* WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY */
+};
+
struct glsl_dst_param
{
char reg_name[150];
@@ -2994,24 +3014,6 @@ static BOOL shader_glsl_has_core_grad(const struct wined3d_gl_info *gl_info,
static void shader_glsl_get_sample_function(const struct wined3d_shader_context *ctx,
DWORD resource_idx, DWORD sampler_idx, DWORD flags, struct glsl_sample_function *sample_function)
{
- static const struct
- {
- unsigned int coord_size;
- const char *type_part;
- }
- resource_types[] =
- {
- {0, ""}, /* WINED3D_SHADER_RESOURCE_NONE */
- {1, ""}, /* WINED3D_SHADER_RESOURCE_BUFFER */
- {1, "1D"}, /* WINED3D_SHADER_RESOURCE_TEXTURE_1D */
- {2, "2D"}, /* WINED3D_SHADER_RESOURCE_TEXTURE_2D */
- {2, ""}, /* WINED3D_SHADER_RESOURCE_TEXTURE_2DMS */
- {3, "3D"}, /* WINED3D_SHADER_RESOURCE_TEXTURE_3D */
- {3, "Cube"}, /* WINED3D_SHADER_RESOURCE_TEXTURE_CUBE */
- {2, ""}, /* WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY */
- {3, "2DArray"}, /* WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY */
- {3, ""}, /* WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY */
- };
enum wined3d_shader_resource_type resource_type = ctx->reg_maps->resource_info[resource_idx].type;
struct shader_glsl_ctx_priv *priv = ctx->backend_data;
const struct wined3d_gl_info *gl_info = ctx->gl_info;
@@ -3029,7 +3031,7 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context
sample_function->data_type = ctx->reg_maps->resource_info[resource_idx].data_type;
- if (resource_type >= ARRAY_SIZE(resource_types))
+ if (resource_type >= ARRAY_SIZE(resource_type_info))
{
ERR("Unexpected resource type %#x.\n", resource_type);
resource_type = WINED3D_SHADER_RESOURCE_TEXTURE_2D;
@@ -3046,7 +3048,7 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context
if (shadow)
base = "shadow";
- type_part = resource_types[resource_type].type_part;
+ type_part = resource_type_info[resource_type].type_part;
if (resource_type == WINED3D_SHADER_RESOURCE_TEXTURE_2D && texrect)
type_part = "2DRect";
if (!type_part[0])
@@ -3075,7 +3077,7 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context
string_buffer_sprintf(sample_function->name, "%s%s%s%s%s%s", base, type_part, projected ? "Proj" : "",
lod ? "Lod" : grad ? "Grad" : "", offset ? "Offset" : "", suffix);
- coord_size = resource_types[resource_type].coord_size;
+ coord_size = resource_type_info[resource_type].coord_size;
deriv_size = coord_size;
if (shadow)
++coord_size;
@@ -4737,20 +4739,6 @@ static unsigned int shader_glsl_find_sampler(const struct wined3d_shader_sampler
static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
{
- static const unsigned int image_coord_size[] =
- {
- 0, /* WINED3D_SHADER_RESOURCE_NONE */
- 0, /* WINED3D_SHADER_RESOURCE_BUFFER */
- 1, /* WINED3D_SHADER_RESOURCE_TEXTURE_1D */
- 2, /* WINED3D_SHADER_RESOURCE_TEXTURE_2D */
- 0, /* WINED3D_SHADER_RESOURCE_TEXTURE_2DMS */
- 3, /* WINED3D_SHADER_RESOURCE_TEXTURE_3D */
- 0, /* WINED3D_SHADER_RESOURCE_TEXTURE_CUBE */
- 2, /* WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY */
- 3, /* WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY */
- 0, /* WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY */
- };
-
const struct wined3d_shader_reg_maps *reg_maps = ins->ctx->reg_maps;
const struct wined3d_shader_version *version = ®_maps->shader_version;
struct glsl_src_param image_coord_param, image_data_param;
@@ -4770,13 +4758,13 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
uav_idx = ins->dst[0].reg.idx[0].offset;
resource_type = reg_maps->uav_resource_info[uav_idx].type;
- if (resource_type >= ARRAY_SIZE(image_coord_size))
+ if (resource_type >= ARRAY_SIZE(resource_type_info))
{
ERR("Unexpected resource type %#x.\n", resource_type);
resource_type = WINED3D_SHADER_RESOURCE_TEXTURE_2D;
}
data_type = reg_maps->uav_resource_info[uav_idx].data_type;
- coord_mask = (1u << image_coord_size[resource_type]) - 1;
+ coord_mask = (1u << resource_type_info[resource_type].coord_size) - 1;
shader_glsl_add_src_param(ins, &ins->src[0], coord_mask, &image_coord_param);
shader_glsl_add_src_param_ext(ins, &ins->src[1], WINED3DSP_WRITEMASK_ALL, &image_data_param, data_type);
@@ -4787,20 +4775,6 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
{
- static const unsigned int texture_size_component_count[] =
- {
- 0, /* WINED3D_SHADER_RESOURCE_NONE */
- 1, /* WINED3D_SHADER_RESOURCE_BUFFER */
- 1, /* WINED3D_SHADER_RESOURCE_TEXTURE_1D */
- 2, /* WINED3D_SHADER_RESOURCE_TEXTURE_2D */
- 2, /* WINED3D_SHADER_RESOURCE_TEXTURE_2DMS */
- 3, /* WINED3D_SHADER_RESOURCE_TEXTURE_3D */
- 2, /* WINED3D_SHADER_RESOURCE_TEXTURE_CUBE */
- 2, /* WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY */
- 3, /* WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY */
- 3, /* WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY */
- };
-
const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version;
const struct wined3d_gl_info *gl_info = ins->ctx->gl_info;
enum wined3d_shader_resource_type resource_type;
@@ -4825,7 +4799,7 @@ static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
sampler_bind_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map,
resource_idx, WINED3D_SAMPLER_DEFAULT);
- if (resource_type >= ARRAY_SIZE(texture_size_component_count))
+ if (resource_type >= ARRAY_SIZE(resource_type_info))
{
ERR("Unexpected resource type %#x.\n", resource_type);
resource_type = WINED3D_SHADER_RESOURCE_TEXTURE_2D;
@@ -4839,7 +4813,7 @@ static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
shader_addline(ins->ctx->buffer, "textureSize(%s_sampler%u, %s), ",
shader_glsl_get_prefix(version->type), sampler_bind_idx, lod_param.param_str);
- for (i = 0; i < 3 - texture_size_component_count[resource_type]; ++i)
+ for (i = 0; i < 3 - resource_type_info[resource_type].resinfo_size; ++i)
shader_addline(ins->ctx->buffer, "0, ");
if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS])
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