=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Recognize SM5 dcl_uav_structured opcode.
Alexandre Julliard
julliard at winehq.org
Wed Nov 30 16:56:57 CST 2016
Module: wine
Branch: master
Commit: a592f35d498964eb33a8884f6ebca5946440b541
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a592f35d498964eb33a8884f6ebca5946440b541
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Wed Nov 30 12:47:32 2016 +0100
wined3d: Recognize SM5 dcl_uav_structured opcode.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/shader.c | 14 ++++++++++++++
dlls/wined3d/shader_sm4.c | 14 +++++++++++++-
dlls/wined3d/wined3d_private.h | 2 ++
5 files changed, 31 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index f8665dd..7048021 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5249,6 +5249,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_DCL_TGSM_STRUCTURED */ NULL,
/* WINED3DSIH_DCL_THREAD_GROUP */ NULL,
/* WINED3DSIH_DCL_UAV_RAW */ NULL,
+ /* WINED3DSIH_DCL_UAV_STRUCTURED */ NULL,
/* WINED3DSIH_DCL_UAV_TYPED */ NULL,
/* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop,
/* WINED3DSIH_DEF */ shader_hw_nop,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 3afed69..f1f615d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8912,6 +8912,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DCL_TGSM_STRUCTURED */ NULL,
/* WINED3DSIH_DCL_THREAD_GROUP */ NULL,
/* WINED3DSIH_DCL_UAV_RAW */ NULL,
+ /* WINED3DSIH_DCL_UAV_STRUCTURED */ NULL,
/* WINED3DSIH_DCL_UAV_TYPED */ shader_glsl_nop,
/* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop,
/* WINED3DSIH_DEF */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 05ab24d..765c682 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -90,6 +90,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_DCL_TGSM_STRUCTURED */ "dcl_tgsm_structured",
/* WINED3DSIH_DCL_THREAD_GROUP */ "dcl_thread_group",
/* WINED3DSIH_DCL_UAV_RAW */ "dcl_uav_raw",
+ /* WINED3DSIH_DCL_UAV_STRUCTURED */ "dcl_uav_structured",
/* WINED3DSIH_DCL_UAV_TYPED */ "dcl_uav_typed",
/* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
/* WINED3DSIH_DEF */ "def",
@@ -1465,6 +1466,11 @@ static void shader_dump_uav_flags(struct wined3d_string_buffer *buffer, DWORD ua
shader_addline(buffer, "_glc");
uav_flags &= ~WINED3DSUF_GLOBALLY_COHERENT;
}
+ if (uav_flags & WINED3DSUF_ORDER_PRESERVING_COUNTER)
+ {
+ shader_addline(buffer, "_opc");
+ uav_flags &= ~WINED3DSUF_ORDER_PRESERVING_COUNTER;
+ }
if (uav_flags)
shader_addline(buffer, "_unknown_flags(%#x)", uav_flags);
@@ -2437,6 +2443,14 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
shader_addline(&buffer, " ");
shader_dump_dst_param(&buffer, &ins.declaration.dst, &shader_version);
}
+ else if (ins.handler_idx == WINED3DSIH_DCL_UAV_STRUCTURED)
+ {
+ shader_addline(&buffer, "%s", shader_opcode_names[ins.handler_idx]);
+ shader_dump_uav_flags(&buffer, ins.flags);
+ shader_addline(&buffer, " ");
+ shader_dump_dst_param(&buffer, &ins.declaration.structured_resource.reg, &shader_version);
+ shader_addline(&buffer, ", %u", ins.declaration.structured_resource.byte_stride);
+ }
else if (ins.handler_idx == WINED3DSIH_DEF)
{
shader_addline(&buffer, "def c%u = %.8e, %.8e, %.8e, %.8e", shader_get_float_offset(ins.dst[0].reg.type,
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 94b1229..30dec14 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -65,7 +65,7 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
#define WINED3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT)
#define WINED3D_SM5_UAV_FLAGS_SHIFT 11
-#define WINED3D_SM5_UAV_FLAGS_MASK (0xffu << WINED3D_SM5_UAV_FLAGS_SHIFT)
+#define WINED3D_SM5_UAV_FLAGS_MASK (0x8fffu << WINED3D_SM5_UAV_FLAGS_SHIFT)
#define WINED3D_SM5_SYNC_FLAGS_SHIFT 11
#define WINED3D_SM5_SYNC_FLAGS_MASK (0xffu << WINED3D_SM5_SYNC_FLAGS_SHIFT)
@@ -241,6 +241,7 @@ enum wined3d_sm4_opcode
WINED3D_SM5_OP_DCL_THREAD_GROUP = 0x9b,
WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
WINED3D_SM5_OP_DCL_UAV_RAW = 0x9d,
+ WINED3D_SM5_OP_DCL_UAV_STRUCTURED = 0x9e,
WINED3D_SM5_OP_DCL_TGSM_RAW = 0x9f,
WINED3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0,
WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
@@ -672,6 +673,15 @@ static void shader_sm5_read_dcl_uav_raw(struct wined3d_shader_instruction *ins,
ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
}
+static void shader_sm5_read_dcl_uav_structured(struct wined3d_shader_instruction *ins,
+ DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
+ struct wined3d_sm4_data *priv)
+{
+ shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_UAV, &ins->declaration.structured_resource.reg);
+ ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
+ ins->declaration.structured_resource.byte_stride = *tokens;
+}
+
static void shader_sm5_read_dcl_tgsm_raw(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
@@ -872,6 +882,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
shader_sm4_read_dcl_resource},
{WINED3D_SM5_OP_DCL_UAV_RAW, WINED3DSIH_DCL_UAV_RAW, "", "",
shader_sm5_read_dcl_uav_raw},
+ {WINED3D_SM5_OP_DCL_UAV_STRUCTURED, WINED3DSIH_DCL_UAV_STRUCTURED, "", "",
+ shader_sm5_read_dcl_uav_structured},
{WINED3D_SM5_OP_DCL_TGSM_RAW, WINED3DSIH_DCL_TGSM_RAW, "", "",
shader_sm5_read_dcl_tgsm_raw},
{WINED3D_SM5_OP_DCL_TGSM_STRUCTURED, WINED3DSIH_DCL_TGSM_STRUCTURED, "", "",
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 31ab656..cc3dd58 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -472,6 +472,7 @@ enum wined3d_shader_sync_flags
enum wined3d_shader_uav_flags
{
WINED3DSUF_GLOBALLY_COHERENT = 0x20,
+ WINED3DSUF_ORDER_PRESERVING_COUNTER = 0x8000,
};
enum wined3d_tessellator_domain
@@ -615,6 +616,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_DCL_TGSM_STRUCTURED,
WINED3DSIH_DCL_THREAD_GROUP,
WINED3DSIH_DCL_UAV_RAW,
+ WINED3DSIH_DCL_UAV_STRUCTURED,
WINED3DSIH_DCL_UAV_TYPED,
WINED3DSIH_DCL_VERTICES_OUT,
WINED3DSIH_DEF,
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