=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Pass context to create_default_samplers().

Alexandre Julliard julliard at winehq.org
Mon Oct 3 14:07:19 CDT 2016


Module: wine
Branch: master
Commit: 6372cd8e49a662942a80d2decd1f7eae3541c45b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6372cd8e49a662942a80d2decd1f7eae3541c45b

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Mon Oct  3 00:38:40 2016 +0200

wined3d: Pass context to create_default_samplers().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b8ac88a..f2dfac7 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -794,9 +794,9 @@ static void destroy_dummy_textures(struct wined3d_device *device, const struct w
 }
 
 /* Context activation is done by the caller. */
-static void create_default_samplers(struct wined3d_device *device)
+static void create_default_samplers(struct wined3d_device *device, struct wined3d_context *context)
 {
-    const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
+    const struct wined3d_gl_info *gl_info = context->gl_info;
 
     if (gl_info->supported[ARB_SAMPLER_OBJECTS])
     {
@@ -1058,7 +1058,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
     context = context_acquire(device, NULL);
 
     create_dummy_textures(device, context);
-    create_default_samplers(device);
+    create_default_samplers(device, context);
 
     device->contexts[0]->last_was_rhw = 0;
 
@@ -4620,7 +4620,7 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru
     swapchain->context[0] = context;
     swapchain->num_contexts = 1;
     create_dummy_textures(device, context);
-    create_default_samplers(device);
+    create_default_samplers(device, context);
     context_release(context);
 
     return WINED3D_OK;




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