=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Rename buffer_internal_preload () to wined3d_buffer_load().

Alexandre Julliard julliard at winehq.org
Wed Oct 19 20:47:57 CDT 2016


Module: wine
Branch: master
Commit: 5f86ef7b1e9614d9794e304a6b9af5ace3cb8d9a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5f86ef7b1e9614d9794e304a6b9af5ace3cb8d9a

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Sun Oct 16 21:46:46 2016 +0200

wined3d: Rename buffer_internal_preload() to wined3d_buffer_load().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/buffer.c          | 4 ++--
 dlls/wined3d/context.c         | 8 ++++----
 dlls/wined3d/wined3d_private.h | 4 ++--
 3 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 49bed64..ae835be 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -740,7 +740,7 @@ void buffer_mark_used(struct wined3d_buffer *buffer)
 }
 
 /* Context activation is done by the caller. */
-void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
+void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
         const struct wined3d_state *state)
 {
     DWORD flags = buffer->flags & (WINED3D_BUFFER_SYNC | WINED3D_BUFFER_DISCARD);
@@ -1219,7 +1219,7 @@ static void buffer_resource_preload(struct wined3d_resource *resource)
     struct wined3d_context *context;
 
     context = context_acquire(resource->device, NULL);
-    buffer_internal_preload(buffer_from_resource(resource), context, NULL);
+    wined3d_buffer_load(buffer_from_resource(resource), context, NULL);
     context_release(context);
 }
 
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 87d417c..38e081b 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -3200,7 +3200,7 @@ static void context_update_stream_info(struct wined3d_context *context, const st
         }
         else
         {
-            buffer_internal_preload(buffer, context, state);
+            wined3d_buffer_load(buffer, context, state);
             buffer_get_memory(buffer, context, &data);
             element->data.buffer_object = data.buffer_object;
             element->data.addr += (ULONG_PTR)data.addr;
@@ -3304,7 +3304,7 @@ static void context_load_shader_resources(struct wined3d_context *context, const
         for (j = 0; j < WINED3D_MAX_CBS; ++j)
         {
             if (state->cb[i][j])
-                buffer_internal_preload(state->cb[i][j], context, state);
+                wined3d_buffer_load(state->cb[i][j], context, state);
         }
 
         for (j = 0; j < shader->reg_maps.sampler_map.count; ++j)
@@ -3318,7 +3318,7 @@ static void context_load_shader_resources(struct wined3d_context *context, const
             }
 
             if (view->resource->type == WINED3D_RTYPE_BUFFER)
-                buffer_internal_preload(buffer_from_resource(view->resource), context, state);
+                wined3d_buffer_load(buffer_from_resource(view->resource), context, state);
             else
                 wined3d_texture_load(texture_from_resource(view->resource), context, FALSE);
         }
@@ -3430,7 +3430,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context,
     if (state->index_buffer)
     {
         if (context->stream_info.all_vbo)
-            buffer_internal_preload(state->index_buffer, context, state);
+            wined3d_buffer_load(state->index_buffer, context, state);
         else
             buffer_get_sysmem(state->index_buffer, context);
     }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 4326bee..5e4b072 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3181,9 +3181,9 @@ static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resourc
 void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context,
         struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
 BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
-void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
-        const struct wined3d_state *state) DECLSPEC_HIDDEN;
 void buffer_mark_used(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
+void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
+        const struct wined3d_state *state) DECLSPEC_HIDDEN;
 HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
         struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
 HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,




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