=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Invalidate INDEXBUFFER device state when bound index buffer is unloaded.
Alexandre Julliard
julliard at winehq.org
Mon Oct 31 14:41:10 CDT 2016
Module: wine
Branch: master
Commit: 9fef0c49106ef717f0fa717928414f1b37d06f95
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9fef0c49106ef717f0fa717928414f1b37d06f95
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon Oct 31 12:48:31 2016 +0100
wined3d: Invalidate INDEXBUFFER device state when bound index buffer is unloaded.
Fixes a regression introduced by commit
e3a8cd20ced9f33db64a35f60bc8487ae8173e47.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/buffer.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index a81cd64..13953c9 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -665,7 +665,12 @@ static void buffer_unload(struct wined3d_resource *resource)
* happens only once per changed vertexbuffer and should occur rather
* rarely. */
if (resource->bind_count)
+ {
device_invalidate_state(device, STATE_STREAMSRC);
+
+ if (buffer->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER)
+ device_invalidate_state(device, STATE_INDEXBUFFER);
+ }
}
resource_unload(resource);
More information about the wine-cvs
mailing list