Henri Verbeet : d3d8: Use resource mapping functions in d3d8_device_DrawPrimitiveUP().
Alexandre Julliard
julliard at winehq.org
Thu Sep 1 09:55:29 CDT 2016
Module: wine
Branch: master
Commit: 0338e10a73dc2a2fa5cf259af885243b4241f0ff
URL: http://source.winehq.org/git/wine.git/?a=commit;h=0338e10a73dc2a2fa5cf259af885243b4241f0ff
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Sep 1 11:57:43 2016 +0200
d3d8: Use resource mapping functions in d3d8_device_DrawPrimitiveUP().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d8/device.c | 16 ++++++++++------
1 file changed, 10 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 0e3b5cc..fc1d220 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2034,9 +2034,11 @@ static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
HRESULT hr;
UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
+ struct wined3d_map_desc wined3d_map_desc;
+ struct wined3d_box wined3d_box = {0};
UINT size = vtx_count * stride;
+ struct wined3d_resource *vb;
UINT vb_pos, align;
- BYTE *buffer_data;
TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
iface, primitive_type, primitive_count, data, stride);
@@ -2060,12 +2062,14 @@ static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
else
vb_pos += align;
- hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, size, &buffer_data,
- vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
- if (FAILED(hr))
+ wined3d_box.left = vb_pos;
+ wined3d_box.right = vb_pos + size;
+ vb = wined3d_buffer_get_resource(device->vertex_buffer);
+ if (FAILED(wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
+ vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))
goto done;
- memcpy(buffer_data, data, size);
- wined3d_buffer_unmap(device->vertex_buffer);
+ memcpy(wined3d_map_desc.data, data, size);
+ wined3d_resource_unmap(vb, 0);
device->vertex_buffer_pos = vb_pos + size;
hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
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