Henri Verbeet : wined3d: Wait for the texture to become idle before modifying it in wined3d_texture_update_desc ().

Alexandre Julliard julliard at winehq.org
Tue Sep 20 10:45:01 CDT 2016


Module: wine
Branch: master
Commit: 9cfaa83e92fe88b77557692940aadd171b13aee4
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9cfaa83e92fe88b77557692940aadd171b13aee4

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Sep 20 11:41:41 2016 +0200

wined3d: Wait for the texture to become idle before modifying it in wined3d_texture_update_desc().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/texture.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 1c44a5d..c82016e5 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1137,6 +1137,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
 
     if (device->d3d_initialized)
         wined3d_cs_emit_unload_resource(device->cs, &texture->resource);
+    wined3d_resource_wait_idle(&texture->resource);
 
     sub_resource = &texture->sub_resources[0];
     surface = sub_resource->u.surface;




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