Matteo Bruni : wined3d: Use unsigned constants in shifts.
Alexandre Julliard
julliard at winehq.org
Fri Sep 23 10:25:16 CDT 2016
Module: wine
Branch: master
Commit: da7d53782f4f44d0cba2ae7bb9bd764db53d1478
URL: http://source.winehq.org/git/wine.git/?a=commit;h=da7d53782f4f44d0cba2ae7bb9bd764db53d1478
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Thu Sep 22 20:39:39 2016 +0200
wined3d: Use unsigned constants in shifts.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 4 ++--
dlls/wined3d/utils.c | 8 ++++----
2 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index fbba284..1c37e1c 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -9163,7 +9163,7 @@ static void glsl_vertex_pointsprite_core(struct wined3d_context *context,
static void glsl_vertex_pipe_shademode(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id)
{
- context->shader_update_mask |= 1 << WINED3D_SHADER_TYPE_VERTEX;
+ context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_VERTEX;
}
static void glsl_vertex_pipe_clip_plane(struct wined3d_context *context,
@@ -9591,7 +9591,7 @@ static void glsl_fragment_pipe_color_key(struct wined3d_context *context,
static void glsl_fragment_pipe_shademode(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id)
{
- context->shader_update_mask |= 1 << WINED3D_SHADER_TYPE_PIXEL;
+ context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_PIXEL;
}
static const struct StateEntryTemplate glsl_fragment_pipe_state_template[] =
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index aa654ff..0dae0d0 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4953,10 +4953,10 @@ void wined3d_format_get_float_color_key(const struct wined3d_format *format,
case WINED3DFMT_R8G8B8X8_UNORM:
case WINED3DFMT_R16G16_UNORM:
case WINED3DFMT_B10G10R10A2_UNORM:
- slop.r = 0.5f / ((1 << format->red_size) - 1);
- slop.g = 0.5f / ((1 << format->green_size) - 1);
- slop.b = 0.5f / ((1 << format->blue_size) - 1);
- slop.a = 0.5f / ((1 << format->alpha_size) - 1);
+ slop.r = 0.5f / ((1u << format->red_size) - 1);
+ slop.g = 0.5f / ((1u << format->green_size) - 1);
+ slop.b = 0.5f / ((1u << format->blue_size) - 1);
+ slop.a = 0.5f / ((1u << format->alpha_size) - 1);
float_colors[0].r = color_to_float(key->color_space_low_value, format->red_size, format->red_offset)
- slop.r;
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