=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Recognize SM5 ibfe opcode.

Alexandre Julliard julliard at winehq.org
Tue Apr 4 14:54:53 CDT 2017


Module: wine
Branch: master
Commit: 132b3d4dce0fc37cb4178797b3e8b43e1bba40ae
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=132b3d4dce0fc37cb4178797b3e8b43e1bba40ae

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue Apr  4 12:35:53 2017 +0200

wined3d: Recognize SM5 ibfe opcode.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 1 +
 dlls/wined3d/shader.c             | 1 +
 dlls/wined3d/shader_sm4.c         | 2 ++
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 6 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 4eb603f..446d649 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5131,6 +5131,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_HS_FORK_PHASE                    */ NULL,
     /* WINED3DSIH_HS_JOIN_PHASE                    */ NULL,
     /* WINED3DSIH_IADD                             */ NULL,
+    /* WINED3DSIH_IBFE                             */ NULL,
     /* WINED3DSIH_IEQ                              */ NULL,
     /* WINED3DSIH_IF                               */ NULL /* Hardcoded into the shader */,
     /* WINED3DSIH_IFC                              */ shader_hw_ifc,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 20a2208..d36d99c 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -9963,6 +9963,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_HS_FORK_PHASE                    */ NULL,
     /* WINED3DSIH_HS_JOIN_PHASE                    */ NULL,
     /* WINED3DSIH_IADD                             */ shader_glsl_binop,
+    /* WINED3DSIH_IBFE                             */ NULL,
     /* WINED3DSIH_IEQ                              */ shader_glsl_relop,
     /* WINED3DSIH_IF                               */ shader_glsl_if,
     /* WINED3DSIH_IFC                              */ shader_glsl_ifc,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index ab8d85c..e96c15f 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -151,6 +151,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_HS_FORK_PHASE                    */ "hs_fork_phase",
     /* WINED3DSIH_HS_JOIN_PHASE                    */ "hs_join_phase",
     /* WINED3DSIH_IADD                             */ "iadd",
+    /* WINED3DSIH_IBFE                             */ "ibfe",
     /* WINED3DSIH_IEQ                              */ "ieq",
     /* WINED3DSIH_IF                               */ "if",
     /* WINED3DSIH_IFC                              */ "ifc",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 770ef18..3e8b1f2 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -240,6 +240,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM5_OP_FIRSTBIT_LO                      = 0x88,
     WINED3D_SM5_OP_FIRSTBIT_SHI                     = 0x89,
     WINED3D_SM5_OP_UBFE                             = 0x8a,
+    WINED3D_SM5_OP_IBFE                             = 0x8b,
     WINED3D_SM5_OP_BFI                              = 0x8c,
     WINED3D_SM5_OP_BFREV                            = 0x8d,
     WINED3D_SM5_OP_SWAPC                            = 0x8e,
@@ -974,6 +975,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM5_OP_FIRSTBIT_LO,                      WINED3DSIH_FIRSTBIT_LO,                      "u",    "u"},
     {WINED3D_SM5_OP_FIRSTBIT_SHI,                     WINED3DSIH_FIRSTBIT_SHI,                     "u",    "i"},
     {WINED3D_SM5_OP_UBFE,                             WINED3DSIH_UBFE,                             "u",    "iiu"},
+    {WINED3D_SM5_OP_IBFE,                             WINED3DSIH_IBFE,                             "i",    "iii"},
     {WINED3D_SM5_OP_BFI,                              WINED3DSIH_BFI,                              "u",    "iiuu"},
     {WINED3D_SM5_OP_BFREV,                            WINED3DSIH_BFREV,                            "u",    "u"},
     {WINED3D_SM5_OP_SWAPC,                            WINED3DSIH_SWAPC,                            "ff",   "uff"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 0211d8e..4acb94f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -767,6 +767,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_HS_FORK_PHASE,
     WINED3DSIH_HS_JOIN_PHASE,
     WINED3DSIH_IADD,
+    WINED3DSIH_IBFE,
     WINED3DSIH_IEQ,
     WINED3DSIH_IF,
     WINED3DSIH_IFC,




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